Chapter 2: Champions are not born, They are refined
The Game of a Billion Years doesn't begin with the clash of swords or the shimmer of starlight. It begins long before that with A selection.
You see, the Will of the Universe doesn't simply wait for heroes to appear. It forges them.
Every cycle, every ten billion years it seeks to field its strongest possible army. Not just any army. The best of the best. Hundred immortals who will carry its hopes into the arena of eternity. Hundred souls sharpened to perfection.
Because no universe wants to be last.
No one wants to become the Empty One.
But even this selection isn't random. It's a war before the war.
There are fourteen factions under the Universe's banner.
And will of universe gives each one to commands a sector, made up of galaxies allocated based on power and prestige. The higher you stand, the more galaxies you rule.
The Upper Tier has 3 factions, with 18 galaxies each. The Middle Tier has 4 factions, with 9 galaxies each. The Lower Tier has 7 factions, sharing 18 galaxies between them, unevenly divided. Power decides everything even how much of the stars you're allowed to hold.
But those galaxies are not just territory. They are training grounds. Worlds where souls are tempered, tested, and reincarnated again and again, until they become something more. Until they become Seekers the first step on the immortal path.
Now, within each of the fourteen factions are fourteen great clans. And each clan is split further fourteen families in total.
Seven led by Patriarchs and seven ruled by Matriarchs, each grounded in with their own ancient martial traditions, spiritual might and ancestral wisdom.
Every 500 million years, the clans compete within their faction. A test of strength, will, strategy and sacrifice.
The prize?
The opportunity to be among the hundred chosen immortals. Even Patriarchs and Matriarchs are not exempt. No one is. From the ruling to the youngest hopeful, everyone competes in their own tier. Everyone wants to ascend.
Why? Two reasons.
First, the chosen hundred are each allowed to devour a dying star, a cosmic flame so ancient and dense that it infuses the soul with unimaginable strength. It's the final push, the last spark that the Will gives its champions to ensure the higher chance of victory.
And second, the faction with the highest number of selected champions gets to claim two galaxies any two, from any other faction. They can take them from friends, enemies, or the barely surviving. Power answers only to power.
Now you may ask: why do the factions even have galaxies in the first place?
Because the Universe gave them to rule but not for comfort. It gave them as responsibility. Each galaxy is a crucible. Each planet, a forge.
These galaxies are seeded with souls, gifted by the Universe itself. Where does the universe gets the souls you ask. These are same souls the universe harvest from its farm, souls that are heavy with good or bad karma.
Once these faction gets these souls, they are placed into worlds, into lives, into trials.
Each clan can choose worlds under their factions to send these souls into. They must guide them, shape them, and watch them die again and again until they rise above mortality.
And when they finally ascend…
They become a Seeker.
But there's one more thing an ancient rule, quietly cruel.
Once a soul becomes immortal, it may love… but it cannot sire heirs.
It's the Universe's way of keeping the game fair.
No dynasties. No hoarding power. No families rising simply through favoritism. Only effort.
Because in the end, the Universe doesn't need kings or queens.
It needs champions.
And champions are not born.
They are refined.