Another world Game Developers in Japan`s 1991

Chapter 555: Chapter 504 Tekken Release



On July 5, 1994, Tekken officially launched in arcades across Japan and the United States. The reactions? Exactly as expected—players were absolutely thrilled. Both Japanese and American gamers lined up to play, some going back for round after round, unable to get enough of it.

What makes Tekken stand out—aside from being the first-ever fully 3D fighting game—is its deep roster and demanding gameplay. The input commands are complex, and in the hands of a skilled player, they can unleash devastating combos that overwhelm opponents. The skill ceiling is incredibly high, and even on day one, the gap between good players and bad is already shown.

Many players are really excited about this. They can't wait to play more, explore more, and challenge their friends—and that enthusiasm speaks volumes about just how engaging and difficult Tekken really is. The game doesn't just reward button-mashing; it demands skill, timing, and precise execution.

Even in single-player mode, the AI is no pushover. The bot behaves unpredictably and adapts, making it feel like you're fighting a real opponent. For those who want to test their mettle solo, the ZAGE NEW ZAS Tekken arcade features five levels of escalating difficulty: Normal, Hard, Hell, True Tekken, and Merciless. Each level pushes players harder, demanding tighter reactions and deeper knowledge of character movesets and the full rosters of this Tekken is similar to Tekken 2 in Zaboru previous life which is Jun Kazama, Lei Wulong, Jack-2, Baek Doo San, King, Michelle Chang, Paul Phoenix, Yoshimitsu, Nina Williams, Marshall Law, Kazuya Mishima, and Heihachi Mishima , Angel, Bruce Irvin, Prototype Jack (P. Jack), Roger and Alex, Armor King, Ganryu, Kuma, Kunimitsu, Anna Williams, Wang Jinrei, and Lee Chaolan.

True Tekken mode already filters out the average players—only a handful can hang with the AI at that level. But then there's Merciless, a name that lives up to its reputation. It's so punishing that most players can't even make it past the first stage. It's almost like a badge of honor just to be able to make bot health into half. The word is spreading fast, and more players are stepping up to the challenge, determined to be the first to conquer it. This growing buzz around the game is exactly what makes it a phenomenon. Tekken isn't just another fighter—it's a proving ground.

Tekken's release instantly turned arcades across Japan and the U.S. into hotspots packed with excited players, eager to get their hands on the groundbreaking new fighter. Lines stretched outside buildings, and the sound of arcade buttons echoed nonstop. Even local news stations picked up the story, reporting on just how unprecedented the turnout was.

When reporters interviewed players, the responses were almost always the same: "It's the start of a new era," or "This is going to change fighting games forever." The sentiment was universal. Players weren't just impressed—they were inspired. There was new electricity in the air. Clearly, the hunger for more 3D games had taken hold, and Tekken had just lit the fuse.

Now at Bakudan Arcade, the Bakudan Boys were already knee-deep in Tekken battles. Sakaki grinned with quiet confidence—after all, he was a ZAGE employee and had played Tekken well before release, testing it in the company's office sessions. He wasn't the only one with insider experience; Sawada, another Bakudan Boy and fellow ZAGE employee, had also logged hours with the game.

But Kumogi and Rikki? This was their first time touching it. That didn't stop Rikki from puffing his chest with bravado. He smirked and pointed at Sakaki. "You're thinking, 'Ooh, I already played it before, so Rikki doesn't stand a chance,' right? Well, let me remind you—I'm the one who made it to the Street Fighter tournament out of the four of us! I'll wipe the floor with you in Tekken, too!"

Rikki wasn't just bluffing. Among the Bakudan Boys, he had always been the top dog when it came to fighting games. Still, Sakaki stayed cool, arms crossed. "Heh. We'll see, Rikki."

What the others didn't know was that Sakaki and Sawada had already faced the Tekken God—none other than Zaboru himself. In that match, they couldn't even land a hit. Not one. And that wasn't unusual. Nobody at ZAGE had ever bested Zaboru or made his health decrease.

But having endured that kind of brutal defeat gave Sakaki and Sawada a strange kind of confidence. If you've already been crushed by the best, everyone else seems manageable by comparison.

Kumogi, curious, turned to Sawada. "So, you've played Tekken too at ZAGE. Who do you think's gonna win this match?"

Sawada shrugged, amused. "Probably Sakaki first. Then Rikki's gonna come back swinging after a couple of losses. But hey, anything can happen."

Then the match began. Sakaki chose Heihachi, calm and focused. Rikki, on the other hand, grinned wildly. "I choose you, hottie!" he declared, locking in Nina Williams with dramatic flair. Kumogi and Sawada burst out laughing.

"Well, that's really expected," Kumogi said, shaking his head. Rikki was a well-known pervert when it came to video game girls. Every time a new hot female character appeared, he'd immediately claim, "That's my wife!" He said it so often his friends had long lost track of how many 'wives' he'd declared over the years. Nina Williams was just the latest in a long, ridiculous line.

The match was set for six rounds. In the first three, Sakaki dominated—clearly capitalizing on Rikki's unfamiliarity with the controls. But by round four, things shifted. Rikki started picking up the mechanics fast. He took round four, then round five, with impressive precision.

Now it was down to the final round. The tension at the cabinet was electric.

In round six, Sakaki adjusted his timing and countered perfectly. Heihachi delivered a crushing final blow, and the match ended in Sakaki's favor.

"Damn! I'm so close!" Rikki shouted, slamming the cabinet in frustration. "Just wait, Sakaki! I'll beat your ass next time!"

Sweat on his brow, Sakaki hid his nerves with a smirk. He wasn't expecting Rikki to adapt that quickly and he thought, "Damn, how the hell is perverts this good already? Just a few rounds in and he's reading my moves like a book." Still, he wasn't about to let it show. He straightened up, smirked, and repeated with mock arrogance, "You're a hundred years too early, Rikki." He struck a pose like a wise old master, which only made Rikki scowl harder.

Rikki just glared. "You're dead next round, old man."

Before the trash talk could escalate, Kumogi stepped forward and barked, "Move aside, you assholes! My turn. Sawada, you're up!"

Sawada cracked his knuckles with a grin. "Bring it on."

And just like that, the next match fired up. The Bakudan Boys spent the rest of the evening trash-talking, yelling over combos, and laughing until their voices gave out. It was shaping up to be one of their most unforgettable arcade days yet.

On the ZAGE side, Zaboru is now sitting in his office workshop chair and thinking, "I'll be damned… I've got a new ability again?" 

To be continued

 

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