Chapter 56: Chapter 54: Various Questions
Yugo and Yuna's eyes nearly popped out of their sockets.
"Boss-sama, you're just 17 years old?! Shouldn't you still be in high school?!" Yugo exclaimed.
Yuna, still in shock, added, "Did you apply for early graduation?"
Zaboru scratched his head, slightly embarrassed. "Yeah, something like that…"
Yuna let out a deep sigh before giving him an impressed smile. "I can't believe my boss is younger than me, but still… you're really something, Boss."
Yugo grinned widely and nodded enthusiastically. "Yeah! You're seriously cool, Boss-sama!"
Zaboru chuckled. "Alright, alright, let's not dwell on that. Do you two have any questions?"
Yuna was the first to speak. "Boss, did you patent all of your games and characters?"
Zaboru nodded. "Of course. I made sure to patent everything, and the legal documents will be finalized once ZAGE officially launches."
Yugo tilted his head. "What about ZAS, Boss-sama?"
Zaboru gave him a confident nod. "Yup, ZAS is included."
Yugo suddenly frowned, deep in thought. "So… ZAS and your other games weren't patented until recently? Weren't you afraid someone would steal your ideas?"
Zaboru scratched the back of his head sheepishly. "Well… yeah, I kinda forgot to do it earlier. But hey, it's patented now. Besides, most people don't see video games as a profitable industry yet. They still think it's a dead market after the Atari crash, so nobody's really looking to exploit it. But trust me—this industry is going to explode again, and when it does, ZAGE will be at the forefront."
Yugo nodded with admiration, while Yuna tapped her chin, thinking of another question. "Boss, what if other developers want to make games for ZEPS? Will you allow it?"
Zaboru leaned back in his chair and crossed his arms. "I will, but under strict conditions. The Atari crash happened because anyone could make a game, which led to an overflow of low-quality, cash-grab titles. While having a variety of games is good, it also created an industry filled with garbage that ultimately led to its collapse. I won't let that happen to ZAGE."
Yuna raised an eyebrow. "So… how do you plan to control it?"
"I'll establish a quality control process. Any developer wanting to publish on ZAGE consoles will need to meet certain requirements. I'll personally review their work—or hire a team to do so in the future—to ensure they meet a standard of quality. We don't need an industry flooded with trash games that ruin the market."
Yuna nodded, impressed by his foresight. "That makes sense… but what if people try to bypass your system and make their own unauthorized games?"
Zaboru smirked. "I've thought of that. ZEPS and its cartridges have a proprietary security chip. If a game doesn't have the official chip, the console won't run it. It's not a perfect solution, but it'll deter most unauthorized developers."
Yuna and Yugo exchanged looks of amazement. It was clear that Zaboru wasn't just thinking about short-term success—he was planning for the long haul.
"So," Yuna continued, "you'll be looking for more employees in the future?"
Zaboru nodded. "Yeah. Once the company officially launches, I'll need finance managers, sales managers, quality control testers, more programmers… and a dedicated lawyer to make sure no one can exploit loopholes in our policies."
Yuna was impressed with his strategic mindset. Meanwhile, Yugo raised his hand like an excited student. "Boss-sama! How many games do you plan to release each year?"
Zaboru smiled. "That depends, really. But I plan to release a lot."
Yugo's grin stretched from ear to ear. He was beyond excited for the future.
As the siblings returned to work, examining the ZEPS console and cartridges, Zaboru leaned back in his chair, deep in thought.
'I hope that by introducing amazing games from my past life, I can inspire other developers to create their own innovative titles. The gaming industry needs to keep evolving. I don't want it to stagnate like how Pokémon did in my previous life.'
Zaboru's mind wandered back to how Nintendo and Game Freak handled Pokémon. The early games were fantastic, and the franchise was a massive success. But as time went on, the games became mediocre, barely innovating, yet still selling millions due to brand loyalty. When a fresh new competitor like Palworld came along with innovative gameplay, Nintendo and Game Freak panicked and sued them, even going so far as to try patenting game mechanics.
'That's exactly the kind of thing I want to prevent,' Zaboru thought. 'Patenting game mechanics stifles creativity and innovation. Imagine if Super Mario Bros. patented jumping mechanics, or if Metal Gear Solid patented stealth and alert systems. The gaming industry would be full of restrictions, killing any chance of progress. No—games should be about innovation, not legal battles. I'll make sure ZAGE helps the industry thrive, not suffocate it.'
With a determined grin, Zaboru looked forward to what the future held for ZAGE and the gaming industry as a whole.