Ashen Dragon

Chapter 216: The End of Chaos_2



These magic laser weapons have been carefully prepared and custom-made by the Empire's researchers, specifically designed to counteract the Fadlan Divine Race possessing the Power of the Sun God.

After in-depth research on the Eternal Frost Horn and exploration of the Frost Giants' ruins, the Ashen Empire's researchers have thoroughly mastered the creation of "Eternal Frost Rune Power" and applied it to warfare.

"Elliot!"

Looking at his familiar comrade turned into ice, crashing to the ground, Hain's expression was filled with rage, yet mixed with a hint of terror.

The weapons of these Evil Dragon Minions have developed to such an extent! They not only slaughter mortals on a large scale but can also kill noble, powerful divine-descendant warriors!

"Bang!"

Elliot felt a coldness behind him, his feathers unexpectedly covered with a thin layer of frost, becoming somewhat stiff, but the abundant Sun God Power within him quickly restored him.

He flew into a rage, looking toward the source of the attack, only to witness a scene that made him despair—a fleet of dozens of airships covered the sky overhead, forming a massive group of ships, with unimaginable efficiency, crazily shooting down angels who were divine descendants from mid-air.

And those Angel Divine Descendants who were invincible and holy in days past now darted about like birds hunted by a hunter, feathers flying around amid crisscrossing light.

"Under Amanata...is our era coming to an end?" Hain couldn't help but mutter.

This scale of fleet cannot be made in emergency wartime readiness! What's more, these weapons are so targeted, seemingly tailor-made specifically for them.

A horrifying suspicion rose in Hain's heart: To attack the Thrace Kingdom, the Ashen Empire must have been secretly preparing for years!

Due to this nation's short history, it is quite possible that since the establishment of the Ashen Empire—when Fadlan was not yet in ruins—the evil dragon had already begun plotting an attack on the Thrace Kingdom.

To conspire to invade the world's most powerful and wealthy empire at its very beginnings, what audacious ambition, what greed!

Hain's heart was filled with exceptional terror, and he grew greatly fearful of the Ashen Empire's Emperor.

But in just these brief moments of bewilderment, dozens of cold rays crisscrossed the sky like a web, ultimately merging and striking his body.

A colossal ice ball with a diameter of several meters appeared in the sky, plummeting swiftly toward Esengard, and Hain remained sealed within, with a still somewhat despairing expression.

For some reason, Hain felt time dragging on endlessly, yet his thoughts did not slow, as if all people's actions turned into slow-motion.

"This is..."

Within the ice confinement, Hain could clearly see the intense warfare in Esengard—no, this couldn't be called intense, it could only be described as a one-sided massacre.

The steam tanks fired round after round of armor-piercing bullets, concentrated on the sturdy Cast Iron Wall, instantly turning it into a sieve, about to collapse, with several sections already crumbled, burying hundreds of soldiers beneath.

Imperial Infantry swiftly advanced beside steam tanks and giant mecha, their gunmuzzles continuously flashing, shooting bullets like torrential rain upon Thrace's soldiers.

And the soldiers of Thrace, stationed on the walls, holding rudimentary weapons long discarded by the Empire, repeatedly loaded ammunition and launched counterattacks.

But under the Empire's fierce firepower, any soldier daring to show their head would instantly be riddled with bullets, even their heads shot to pieces, turning into minced meat mixed with brain matter.

Gigantic humanoid mechas walked on the ground, each step causing the earth to quake, hundreds of missiles flying out from its back, bombarding places where people gathered thickly, often turning dozens into charred remains.

Trepidatious Thrace defenders opened the secret doors of the city walls, releasing decades-old Steel Golems, hoping Fadlan's leftover weapons could help them repel the enemy.

But in front of a cluster of over thirty giant armored units, those Steel Golems were nearly powerless and were instantly overwhelmed by a tidal wave of artillery fire, becoming useless scrap heaps.

Members of the Arcane Legion stationed in Esengard also simultaneously raised their Magic Wands, chanting them, releasing commonly used high-tier spells in warfare like Sunflame Burst, Lightning Spell, and Meteor Burst.

But a gigantic ogre appeared in the sky, standing below an airship—that was Ramp, the Empire's Prime Minister, and also a great Archmage.

He commanded dozens of Imperial Court Mages, collectively shaking the Magic Web, pouring a torrent of magic energy into a massive spell generator.

"Buzz——"

A one-hundred-meter-wide Antimagic Field enveloped the sky above Esengard, fracturing all the Arcane Legion's spells—whether intended for elemental bombardment or intending to escape through spatial travel.

Standing on the airship, Ramp grinned at the mages, cheerfully humming a tune, gently stroking the skull necklace around his neck.

His collection might increase again.

And high above, Hain surprisingly

"Crack..."

Suddenly, the ice ball began to form intricate cracks, then exploded entirely, countless shards flying.

Hain abruptly opened his eyes, murmuring: "For Esengard, for Thrace Kingdom..."

His voice suddenly intensified: "And for the eternal Holy Fadlan!"

Following that, two beams of light soared into the sky, as the ice melted into water and then evaporated into white mist, while the entire body of Angel Divine Descendant was enveloped by the sun's flame, releasing myriad beams.

He flapped his wings, soaring into the air, flying towards the fleet of airships in the sky—he was actually attempting to emulate the deceased Duke of North Aisier, igniting his Divine Power Core!

He intended to pay with his own life to completely destroy the Ashen Empire's fleet!

Hain roared in anguish: "Die with me, and I shall live eternally in the glory of Amanata the Majesty!"

But at that moment, the sky was suddenly torn apart by a claw, gigantic spatial fissures spanned the sky, making the world tremble.

The bustling crowd in the square suddenly quieted down. The old general's mechanical limb slid across the skyline, hydraulic joints hissing like a serpent's tongue: "See those flying whales? Each gasbag carries two hundred tons of death! And the Southern Territory barbarians are still defending their palm trees with flintlocks!" The crowd's cheers startled the cold crows on the bell tower, as the newsboy took the chance to scatter extras into the air, the front-page photograph showing the new flame thrower scorching straw models of Southern soldiers.

Erin squeezed in the crowd bidding farewell, watching the first military train spewing auspicious white smoke. Steel orchids tossed by brides were tied to the tank barrel, the cavalry's horse sabers and the armored vehicle's spotlight intertwining with flashes. When the experimental land cruiser "North Wind God" rolled over the tracks, the whole platform moaned under its sixteen pairs of heavy wheels. A student with round-frame glasses suddenly knelt on the ground, babbling at the melting iron track: "What kind of monster have we created?"

As the sunset stained the steam into a blood mist, the southbound Steel Torrent had become notches on the horizon. Navigation spheres dropped by airships illuminated in the dusk, like pearls hanging on the Empire's hem. Erin turned towards the feverish arsenal again, her shadow stretched long by searchlights, eventually merging with the shadows of never-cooling furnaces.

1d6 damage/level (max 25d6), failing the save also causes death, paralysis, shock, daze effects (determined by HD). Cost: 500XP DLCS110 Meteor Swarm vs single action long-range immediate reflect 1/2, can produce 4 spheres, when targeting individual targets (ranged touch check), each sphere can inflict 2d6 bludgeoning damage (no save), in a 40ft radius burst range causes 6d6 flame damage PHB253 Mycontil's Last Resort

Mycontil's Last Resort VSM single action urgent reflection 1/2 can sacrifice all remaining spells

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