Beneath Golden Eyes

Chapter 2: Who am I?



Finally—freedom until tomorrow. He sank slowly into the chair, eyes fixed on emptiness even as thoughts churned.

Ha… back to the game?

But first, a glimpse into the world he inhabited: a realm where games had long since outgrown mere amusement. By 2100, the industry was no longer "just" an industry – it had become an alternate reality, a global economy, even a profession. For millions, it was life itself.

Hundreds of millions abandoned the title "gamer." They became corporate magnates in the Cybernetic Union, mercenaries roaming the Wastelands, architects of virtual metropolises, hunters of priceless data relics. Their lives flowed not in the physical world but through digital landscapes where they worked, loved, and waged war.

When trading in‑game coins for real credits was legalized, everything shifted overnight. Virtual and real currencies once occupied separate realms—now they intertwined. Gaming capsules ceased to be mere toys; they became engines of profit…and of debt.

VR games had existed since the 2010s, but progress was incremental. Crafting a digital realm so immersive it eclipsed reality proved to be as much art as science. The breakthrough arrived in 2096, when full‑body capsules outmatched crude headsets. They captivated the mind, enslaved the senses, and shattered the barriers between flesh and code. Thus dawned a new MMORPG era.

And then came Gods of Heaven.

It wasn't merely a game; it was an epoch. Cocoon cabins replicated climates and ecosystems—from the jungles of Tifar to the deserts of Arkalion—in breathtaking detail. Yet even this marvel was soon eclipsed.

He closed his eyes, recalling his first download: the tremor up his spine, the overwhelming sensation that he was more than a player—he was chosen. For the first time, the world acknowledged his existence.

I'm… drawn to games.

The thought sounded foreign in his mind, almost clinical in its detachment.

But what, exactly, draws me?

He had no answer. He could neither explain it to himself nor to others. All he knew was that within those virtual realms, he felt…something. A faint echo of life.

Not excitement. Not joy. Not fear. Just…presence.

Games didn't offer escape; they offered clarity. They showed him who he might become.

God of War, Dragon Nation, World of Dark Times—these sagas defined VR. Realism that raised goosebumps, weather systems that drenched battlefields, social mechanics where intrigue mattered more than iron. Dragons whose scales mirrored your dread. Politics that cut deeper than any blade.

Yet all this faded into shadow.

Three years ago, Eleutheria was born.

From the Greek, it meant "Freedom." A name both bitter and sweet.

Irony reigned: a game that promised liberation often delivered falls.

Eleutheria became a new standard, a new world. Nearly everyone donned capsules or neural helmets—and those without means slipped into sensor‑woven suits, vanishing inside.

Its power stemmed from countless factors: top‑tier graphics, flawless optimization, rich mechanics, a living economy, an evolving narrative. Yet its deepest secret lay in AI‑driven NPCs.

These avatars didn't act like code. They lived, breathed, even showed empathy. They asked questions, refused quests, held grudges, fell in love, defied gods. Their actions were unpredictable yet coherent: every choice shaped their personality.

Most players sought loot and glory. But a rare few—seekers of story—understood Eleutheria's true magic.

Another twist: the game offered separate multiplayer and single‑player modes. They shared engines but diverged personalities.

In multiplayer, you inhabited a static avatar: fixed height, looks, and skill set. Under countless eyes, spontaneity was impossible.

In single‑player, you became sculptor and clay. You could redefine every detail—stature, voice, intelligence, emotions. The skill tree was limitless: from arcane light magic to cyber‑enhanced marksmanship, from diplomat to ruthless assassin.

But the heart of single‑player was the story. And it was grand. At the outset, you chose a path: native or "foreigner."

Natives enjoyed steady beginnings. Humble origins, but guided by tradition and community.

Foreigners gained vibrant starting skills and rapid growth—but at a price. To the NPCs, they were "outsiders." Some branded them demons and hunted them. Temples barred their entry. Even the gods seemed to turn away.

The lure of power, speed, secret enclaves—it was irresistible. Yet every step tested trust, for each NPC remembered the stranger's mark.

He stared out the window—not at city lights, but at shadows within.

And I… who am I in this world?

A familiar weariness washed over him. Apathy. Yet faint sparks of new questions glimmered on the horizon.

Eleutheria… he whispered. Where does the game end, and life begin?

Who am I — in a world of chaos?

Most guilds regarded me as myth. I made destruction my masterpiece. My greatest crescendo came the night the Cult of Chaos descended on Oblivion Vanguard, the world's seventh‑ranked guild.

They boasted legendary knights, unbreakable tanks, fearless vanguards. Their leader, Aeternum, ranked fourth globally—an icon forged in steel, losing precious levels and reputation with every death.

I was not in the rankings myself, but rumors said I'd break the top 100 of half a billion players had I chosen to seek glory. A modest rank to some—but among so many, it was godlike.

Our strike began with a single inside source, a fan within Vanguard's ranks. He tipped us off to a secret raid in an ancient dungeon. I didn't know how he knew that. He was just an ordinary player. But does it really matter? I sent him a mocking autograph—an absurd trophy—and then issued the order: rig every corridor with traps, shatter supports, mask cave‑ins.

I expected to cripple half their force. But chaos had other plans.

245 elite Vanguard members fell into our nets: fire mages silenced by arcane seals, archers shot by phantom arrows, knights crushed beneath collapsing vaults.

The battle haunts my memory like fever dreams: the thunder of explosions, the panicked cries in voice chat, shattered pillars, the ancient hall breathing a tapestry of secrets. I still hear Aeternum's roar as I met him, steel to steel, in the dim light. In that duel I realized: chaos is more than destruction—it is freedom from every rule.

A surge of adrenaline ignited within me—a heady mix of dread and exhilaration as steel rang against steel, each strike a step towards absolute liberation.

But fate struck back swiftly. All top guilds united and unleashed a crushing counterattack on the Cult. I expected annihilation—but we slipped away, ghosts in the network.

Yet my heart remained buried in the ruins of Oblivion Vanguard's dungeon.

When I stood over Aeternum's fallen form, sword raised high, I understood my fate:

I am the Villain. I am Chaos.

And that night was not an ending but the first movement in my symphony of devastation.

Where does the game end, and life begin?

///////////

He laughed softly, drifting once more into that familiar haze of half‑formed thoughts.

— Ha… I've sunk into reflection again, haven't I? Too much philosophy, too much needless rumination. Yet I'm no philosopher—perhaps a mathematician? A physicist? Or a hopeless romantic? Ha‑ha! Romanticism and I… what an apocalypse that would be.

His smile turned wry as he glanced at the holo‑clock on his desk: 21:25. Thirty minutes lost to his own mind. Astonishing.

Rising from his chair, he walked the length of his chamber. It was vast and sumptuous: one wall of transparent smart‑glass framing the neon city; a low, platformed bed that seemed to float; a massive matte‑black desk embossed with shifting runes of light; wardrobes whose doors shimmered with projected patterns; and a trophy alcove overflowing with medals, cups, and souvenirs from battles past. It was all his mother's doing—she'd taken the reins of every design detail, from his wardrobe to his workspace. He didn't mind. Her devotion brought comfort… and a gentle kind of watchfulness.

At the far end stood the oddest piece: the Eleutheria Capsule. Sleek gun‑metal gray, its shell merged cold technology with subtle elegance. The top‑tier model, it provided full‑body nourishment, automated massage panels to stave off stiffness, and a forced "recharge" cycle—no one could remain inside for more than a few days. Eleutheria Corp's doctrine was clear: virtual reality must never swallow reality whole.

He pressed a palm against the capsule's cool surface. Metal and padding, an invitation to another world—and a reminder that true balance lies between flesh and code.

With a final exhale, he stepped back.


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