CALAMITY : Legends Of The Chosen

Chapter 80: NEW POWERS 50 death addition



State of the Chosen — Post-50 Deaths (Timeskip Arc)

Post-50 Abilities

Each Chosen has finally stabilized after their hellish trauma in the Maze of Angels. They're not the same people anymore — every death honed them, sharpened them, or left cracks in their souls. The powers they now wield are not just upgrades… they are scars turned weapons.

Leone Shizuku — Resurrected Ghost Queen

Theme: Emotional endurance turned into spectral supremacy.

Vibe: Beautifully tragic and haunting. Her survival and power-ups now revolve around death itself.

Narrative Purpose: She's the phoenix from purgatory, the team's soul-guardian and emotional backbone.

Leone, Spectral Evolution

1.Passive Trait: Eclipse Vitalis

Her soul now functions as a VYTHRA sink. Each time she dies or a nearby soul fades, she absorbs residual energy, strengthening her spiritual structure.

Automatically revives stronger after each death.

Gains brief invincibility post-revival (3–5 seconds).

Can now transfer stored soul energy to revive or heal others (first time ever).

2.Ghoul Mode Exclusive: Ghoul Ruin Skin

Regenerated flesh becomes tougher than before. Every healed wound fortifies her body further.

The more damage she takes and regenerates, the harder she becomes to wound again.

Cumulative — scales over prolonged battles.

Only active post-revival or deep regeneration.

3.Spectre Mode Exclusive: Spectral Dominion — Chain Requiem

Her soul-chains now function independently, protecting weak spots and reacting instinctively.

Automatically blocks fatal hits.

Emits frequency-based "Requiem Songs" that:

Dispel illusions

Weaken mentally unstable enemies

Sever tethers from mind control

Fully unlocks her Spectre Sovereign status.

4.Echo Step

Leone can teleport to any location she stood in the past 10 seconds.

Can be used offensively, defensively, or to re-do an attack path.

Has a visual flicker that leaves a fading silhouette.

Useful for dodging ambushes and instant repositioning.

5.Possession Puppet

Takes control of a downed/unconscious enemy for a limited time.

Mimics their abilities temporarily.

Cannot be used if target has soul-based resistances.

Leaves Leone briefly vulnerable afterward.

6.Flicker Flight

Allows her to hover and phase through walls, terrain, and constructs.

Not usable through living beings or Calamity Weapons.

Visual effect resembles faded ghost wings.

7.Ghostmark

Marks a target — her next 3 attacks bypass all forms of defense, including:

Armor

Shields

Resistances

Invulnerability spells (unless Primordial-based)

8.Weeping Zone

Her sorrow manifests into a subconscious aura.

Weakens enemy focus.

Causes errors in spell-casting and delayed reflexes.

Especially affects emotionally unstable or rage-prone opponents.

Shojiro Momo — Fastest Living Being

Theme: Regret refined into transcendence.

Vibe: From brute to blade, Shojiro now embodies "speed as penance." He's faster than grief, and stronger because of it.

Narrative Purpose: The story's moral compass and leader by trauma. Leone's death was his breaking point — now he's unfathomably unstoppable.

1.Shojiro's Ultimate Speed Form — Muscle Condensation

Unlocked During: His final stand protecting Leone's corpse in the Maze of Angels

Class: Divine Enhancement

Primordial Signature: Kaiser — The Primordial of Strength

Mutation Type: Absolute Compression

Description:

Shojiro no longer believes strength alone can save anyone—not when even his most powerful punches arrived too late to save Leone. That regret evolved him.

Muscle Condensation is Shojiro's physical reawakening. It doesn't sacrifice strength. It doesn't compromise durability. It is the refinement of all physical attributes—turned into pure velocity.

What It Does:

Compresses his muscle fibers to the molecular level, tightening them into ultra-dense coils of kinetic power

Boosts his speed, reaction time, and agility far beyond human and even Chosen limits

Nothing is lost in the trade: Shojiro retains full strength, full durability, and full precision

No cooldown. No fatigue. No damage. Just pressure and momentum.

Combat Capabilities:

Travels at supersonic+ speeds without losing clarity

Can vibrate individual muscle groups to dodge bullets, redirect force, or snap bones with a graze

His punches become micro-vibration bombs, bursting enemies from the inside

Can perform Ligament Drift simultaneously to extend attacks without delay

Visual:

Shojiro's skin glows with heat lines. Steam blasts from his pores. His body looks deceptively slim, almost stretched—like all of him was wound up tight and ready to snap. Veins coil like wires. His eyes turn stark white with red rings, echoing Kaiser's crest.

Every footstep creates thunder. Every blink rewrites the air.

Tagline:

"If strength failed me… then I'll become faster than regret itself."

2. Reflex Matrix Override (Perception Boost)

"I trained until my instincts wrote their own code."

Unlocks temporary full neurological control over:

Enemy motion prediction.

Parry timing.

Bone density micro-shifts to absorb or redirect blows.

He enters a reactive state where his body counters before his mind fully registers. Think of it as muscle memory overclocked.

3.Myofibril Dominion (Passive Muscle Evolution)

Shojiro's muscle fibers mutate under stress.

Each time he's wounded or pushed to his limit, a percentage of muscle cells evolve mid-battle:

Become denser, more responsive, and metabolically efficient.

Pain and fatigue thresholds increase.

Mass no longer equals speed penalty — he can bulk up and remain fast.

This allows muscle hypertrophy without drawback, essentially self-forging the perfect body through combat.

4.Sarcomere Splicing (Regeneration Mutation)

His muscle cells can divide, fuse, and replace damaged fibers on command.

No scarring.

No downtime.

Each regrowth makes that muscle group stronger and more efficient.

This is the internal version of regeneration, and can function even when Yggdrasil healing is suppressed.

5.Torque Pulse Valve (Internal Acceleration Node)

By rotating and compressing tendons around joints, Shojiro stores kinetic energy.

When released:

Boosts any single movement (jump, dodge, punch) by 300–500%.

Doesn't cause recoil unless used consecutively without cooldown.

Basically a biological nitro boost system for movement and blows.

6.Soma-Sovereign Core

"I tell my body what to be. It obeys."

Shojiro gains full neurological and chemical control over his entire body. Every fiber, hormone, and organ responds to his will.

Manual Muscle Control: Can activate or shut down specific muscle groups and organs mid-combat.

Pain Override: Pain is optional. He feels only what he chooses to.

Adrenaline Surge: Triggers internal spikes of adrenaline, serotonin, or oxygenation for stamina and clarity.

Battle Modes: Instantly switches between Power, Agility, or Recovery muscle configurations.

No Fear, No Fatigue: His body doesn't break down—it recalibrates.

This is not adaptation. It's biological dominion.

Morgz Ryuuga — Hydro God of Desperation

Theme: Luffy-core meets tragic protector.

Vibe: He smiles through pain, but now every move he makes bleeds desperation.

Narrative Purpose: The "heart" of the group — his deaths were noble, but his upgrades (gilled regen, blood-hydropressure attacks) make him terrifying in water-based fights.

1.Abysslung Core

"Even death drowns before me."

Morgz's entire respiratory and circulatory system has evolved beyond human biology. He no longer just heals in water — he thrives in it.

Passive Effects:

Hydro-Hemostasis: All wounds close instantly when exposed to any form of liquid — not just water, but blood, acid, or magical fluid.

Abyss Breathing: Morgz's lungs now act as dual-function gills and filters, allowing him to survive in lava, toxic mists, or liquid voids.

Moisture Conversion: Nearby humidity or rainfall slowly restores stamina and Vythra, even without submersion.

Bonus Mutation:

If submerged in water or blood for more than 10 seconds, Morgz enters a "Soaked State":

Skin darkens with a luminous blue sheen

Regeneration rate triples

Gains minor water armor that reduces damage taken

"I don't swim. I ascend."

2.Aqua Drive: Spiral Ignition

"The sea doesn't retreat. It rips forward."

Morgz's high-pressure movement has evolved into an intelligent aquatic propulsion system that can adapt its trajectory, intensity, and density mid-combat.

Core Effects:

Helix Spiral Mode: Morgz surrounds himself in a rotating double-helix vortex, allowing precision flight, rapid dashes, or drill-style pierce strikes.

Burst Correction: Can instantly redirect mid-dash by condensing water pressure in specific limbs — making his movement seem erratic and untouchable.

Aquajet Phantom: Afterimages formed by vapor trails from sudden high-speed shifts briefly mislead enemies and absorb one non-lethal attack.

Advanced Perks:

Can now dash underwater, through mist, or in high-humidity zones with no loss of power.

If dash connects, the impact zone detonates, causing a vacuum-slam effect that stuns nearby enemies.

Combos perfectly with Piercing Water or Pressurized Burst for deadly follow-ups.

"You don't dodge Morgz. You just get wet slower."

3.Kraken's Grasp

"You think you're drowning — then it grabs you."

Morgz manifests massive, sinuous tentacles formed from ultra-dense high-pressure water. These are not just tools — they're instinctive weapons that move with predatory precision.

Core Effects:

Multi-Limb Bind: Summons 4–8 tentacles from any surface (ground, wall, water body) to snare, crush, or drag enemies across terrain.

Drown Lock: Targets constricted by multiple tentacles are rapidly flooded with water pressure, causing asphyxiation, blurred vision, and VyThra disruption.

Pulse Constrict: Tentacles can pulsate rhythmically, mimicking a heart's contraction to stun or cause internal hemorrhage.

Advanced Perks:

Tentacles are semi-autonomous — they defend Morgz passively if he's stunned or vulnerable.

Moisture Tracker: Can track movement through water particles, allowing the tentacles to chase even invisible or teleporting targets.

Works in synergy with Hydro Bubble — submerged enemies face tentacle amplification in closed watery environments.

"Kraken's Grasp doesn't just bind. It learns your pulse, then stops it."

4.Leviathan Surge

"Every strike becomes a tidal god's fury."

Morgz summons a massive, serpent-shaped water construct — the Leviathan — that coils around his body like armor and mimics his every movement in delayed bursts.

Echo Mimicry: The Leviathan mirrors Morgz's attacks 0.5 seconds after he moves, creating twin impacts (one physical, one aquatic).

Area Control: Its size and reach make close-range combat nearly impossible for enemies.

Pressure Roar: Can unleash a tidal blast from its mouth, knocking enemies back and disrupting spellcasting.

Moisture-Bound: Grows stronger in humid/wet environments. Weakens in dry or desiccated zones.

5.Cephalopod Mirage

"Like the octopus… vanish before the strike lands."

Morgz gains the ability to create a fluid-based afterimage using high-density aquatic particles.

Leaves behind liquid decoys when moving or dodging — each mimics his last movement for a second.

Enemies targeting him may hit the decoy instead, confusing their senses.

When a decoy is hit, it explodes in a blinding mist of saltwater that corrodes vision and weakens armor.

6.Aegis Shoal: Piranha Swarm

"They don't guard me out of love. They guard me because I feed them blood."

Morgz summons a swarm of spectral piranhas, churning around him in a dense water vortex.

Reactive Shield: When enemies attack Morgz in close range, the piranhas lunge forward autonomously, biting and tearing through armor and flesh.

Feeding Frenzy: Every time Morgz lands a melee strike or water-based hit, the piranhas go wild, tripling in aggression for 5 seconds.

Linger Effect: Even when Morgz moves away, any enemies marked by the swarm's bite begin to bleed water, attracting more piranhas with each pulse.

The swarm is endlessly hungry, sustained by Morgz's VYTHRA and enemy wounds — creating a vicious cycle of pressure and carnage.

"You never bleed alone again."

Max Conrad — Curse King of Lightning

Theme: Rage-fueled vengeance meets cursed devotion.

Vibe: Deadman Walking with Saria's kiss still fresh on his lips. Every death makes him scarier.

Narrative Purpose: The berserker-ace. His build is mechanical and magical, perfect for large-scale wipeout or surgical one-vs-ones. Also: most tragic yandere warlock energy ever.

1.Cursed Mark (Passive Debuff):

Every enemy struck by Max's Black Lightning is branded with a Curse Mark — a glowing sigil that infects their VYTHRA flow.

Over time, the Curse Mark erodes their body into dust.

Marked enemies suffer gradual decay, slowed movement, and magical sensitivity.

"The more you resist… the more of yourself you lose."

2. Lightning Flicker (Mobility Skill):

By detonating a pulse of Black Lightning beneath his feet, Max dashes through short distances at lightning speed.

Appears to teleport, disorienting foes.

Can chain flickers for high-speed positioning.

3. Senbon Katana (Weapon):

A razor-thin black lightning katana, formed of condensed electric needles.

Flexible like a whip, yet slices like tempered steel.

Slashes can paralyze briefly on contact.

"It isn't just sharp… it remembers pain."

4. Curse Apparitions (Tracking Passive):

When a Curse Mark is applied, tiny ghost-like spirits form near the target.

They float slowly, whispering and biting into the mark.

When attached, they create a homing signal for Max's next ability.

5. Dragon Execution — Judgment Fang Slash

Once a target is marked by both the ghost and struck by the Senbon Katana, Max gains a single-use finisher:

His right fist glows with a purple flame aura.

His next mini-slice causes a dragon made of cursed lightning to erupt from beneath the enemy.

It bites the enemy, shakes them violently midair, then slams them into the ground, causing:

Massive electric damage

Decay damage over time

VYTHRA corruption that disables passive regen

"One cut. One reckoning."

6.Void Coil: Absorbs kinetic hits and stores them as anti-energy, released through his fists.

7.Singular Pulse: Emits a spherical black shockwave that flattens everything around him.

8.Reactive Muscle Burn: Strength skyrockets after taking major damage, but causes internal bleeding.

9.Black Nerves (Mutation): Pain feeds power. His nervous system converts agony into offense.

10.Ashrand Bolt: A lethal black lightning strike that vaporizes on contact.

11.Voltstep: Becomes pure black current — vanishing and reappearing in lightning-like bursts.

12.Friction Coil Armor: Static field burns any enemy that physically touches him.

Enme Seiko — Queen of Barriers

Theme: Beauty, dignity, and silence. After being shattered, her will reforged into seven seals of wrath.

Vibe: Delicate and divine, yet untouchable now. Every scream she gave has returned to her as holy weapons.

Narrative Purpose: The team's last line of defense — and now also capable of pure offense. Her evolution feels earned and mythic.

1. Impaled Zone

"Your body will beg to be sealed away."

A circle of barrier glyphs forms on the ground beneath enemies.

Suddenly, dozens of jagged barrier spikes erupt upward like divine pikes, piercing, impaling, and binding foes in place.

Can be cast beneath single enemies or groups.

Each spike disrupts internal VYTHRA flow, delaying regeneration or healing.

If an enemy survives, the spikes wrap into chains — sealing limbs or cores.

2.Sentinel Halo Evolution Kit

"These aren't shields. They're blades that obey no physics but mine."

12 razor-thin barrier rings orbit Enme, slicing anything too close.

Evolved: The rings become semi-autonomous, chain-synchronized, and can be used for both ranged and melee-style combos.

(1) Orbit Shredder (Passive Offensive Field)

Each ring now spins at varying velocities, forming a disruption dome.

Anything (enemy, projectile, spell) that enters within 2 meters is automatically sliced or deflected.

The rings react individually to angles of approach, forming intelligent trajectories to defend + attack simultaneously.

Combined with barrier amplification, they now cut through magical defenses and bone alike.

(2) Chain Halo Whip

"They orbit no more. They obey."

Enme links all 12 rings into a long chain-whip construct, made entirely of barrier material.

The whip has multi-segment targeting, allowing her to attack multiple foes mid-swing.

Ends with a binding lash that wraps around enemies and seals their movement.

On contact, the rings shave layers off armor, skin, or shielding, dealing slow, painful damage.

(3) Ricochet Execution

"One ring is deadly. Twelve are poetry."

Enme launches the rings in a preset pattern that ricochets off terrain, hitting enemies from blind angles.

They emit a chime-like hum that confuses foes as they bounce unpredictably.

Can be configured for wide-area bombardment or focused multi-hit strikes on a single target.

Rings automatically return after completing the loop — or if Enme dies, they shred everything around her in a spiral burst before returning.

(4)Guillotine Waltz (Spectre Mode Exclusive)

"You don't see the blades. You only feel what's missing."

Each ring becomes intangible in Spectre Mode and moves through solid surfaces and bodies.

While phasing, they cannot be blocked or detected — only avoided by instinct.

Guillotine Waltz targets a marked enemy: all 12 rings phase through them in rapid succession.

Each pass slices deeper into soul structure, weakening regeneration and VYTHRA flow.

The 12th ring explodes in a crescent arc, dealing massive finishing damage.

3. Dimensional Shear

"What protects can also divide."

Unleashes a razor-thin barrier wedge that cuts through terrain and enemies alike.

This barrier slices space itself, cleaving through magical shields and causing unstable rifts behind it.

Has a short windup and long reach (like a horizontal sword slash).

If it hits a barrier-based entity or defense, it shatters it violently.

Creates an afterimage effect where the terrain "lags" — destabilizing footing and orientation.

4.Barrier Lance Evolution Kit

"This isn't just a spear… it's judgment, condensed into a line."

A piercing spear made of barrier energy that disrupts defenses.

Evolved: A modular, multi-mode spear built from pure sealing force — able to shift between burst, sniper, and detonation forms.

(1) Lanceform: Disruptor Drive (Core Technique)

A high-velocity, anti-shield spear.

Forms a glowing spear of condensed sealing force.

Phases through magical armor, but causes internal disruption to those struck.

Perfect for spear-throwing snipes or close-range impalement.

When it passes through an enemy, it scrambles their internal VYTHRA flow, disabling passives and disrupting channeling for 5 seconds.

(2) Lanceform: Mirage Stinger

"One spear? No — a hundred echoes."

Creates a ghostly barrage of barrier spears that mimic her initial throw.

Only one is real — the others are high-impact illusions that inflict mental shock and disorientation.

If the real spear strikes while illusions are active, the enemy is stunned and their last-used ability is temporarily locked.

(3) Lanceform: Harrowing Spiral

A slow-motion impaler meant to punish crowding.

Barrier Lance spins mid-air, enlarging and pulling enemies toward its axis.

At the moment of impact, it detonates in a conic wave, sending sealing fragments into nearby foes.

Great for multi-target skewering and locking multiple statues or demons in place.

(4) Lanceform: Penumbra Harpoon (Spectre Mode Exclusive)

"The spear doesn't strike you. It anchors your death."

When activated in Spectre Mode, the spear becomes half-spiritual, able to pin even ghosts or phased enemies.

On impact, creates a gravitational tether, slowing all movement and skill-casting in a 10m radius.

The enemy struck is "tagged" — any further barrier-based attack auto-homes on them for 10 seconds.

Optional Visuals:

The spear crackles with hexagonal geometry and emits a glassy hum.

After each throw, there's a ghostly after-image of the spear hovering for a moment before vanishing.

5.Barrier Battle Armor — "Hexform Shell"

"It doesn't just block your strike. It remembers it… then punishes you for it."

A combat-adaptive armor forged from Enme's sealing barriers. Though originally defensive, this suit evolves in battle to weaponize protection.

Key Offensive Traits:

Kinetic Memory Layer

Absorbs impact patterns from attacks. After 3 hits, the armor sharpens its edges, dealing reactive slashes to melee attackers.

Sealshock Plating

The armor emits small shockwaves after absorbing magical or explosive impacts, knocking back enemies and stunning weak ones for 1.5 seconds.

Hexbarrier Knuckles

If Enme throws a punch or palm strike, the armor auto-generates tiny hex-shaped bursts on impact, dealing micro-sealing damage that slows target reactions.

Fragment Bloom (Passive)

When pieces of the armor are damaged or shattered, they break off as explosive shards, piercing and damaging nearby enemies.

Style & Visuals:

Armor constantly reforms itself using hexagonal patterns — always silent, always precise.

As battle wears on, the armor becomes more jagged, angular, and aggressive, reflecting its combat history.

Zans & Kuro — The Shadow Duo Ascendant

Theme: Grief turned partnership. Madness honed into harmony.

Vibe: They are no longer two minds in one body—they're a symbiosis of rage, love, and duty. Kuro is now more than a guardian — she's a full-blown sentient echo of wrath.

Narrative Purpose: Wildcard. When one drops, the other rises. Emotional and power-based flip-switch that adds unpredictability.

1. Umbral Blink

"A flicker in the dark — gone before the blood hits the floor."

Zans vanishes into a nearby shadow, reappearing at another within 30 meters. Can chain-blink twice before a 5-second cooldown.

Blink creates a short-lived afterimage to disorient foes.

Landing in enemy shadows lets him cancel their next movement or dodge within 1 second.

2.Veilstep

"He passed through me like I was a dream..."

Zans becomes intangible for 2 seconds, immune to all physical and energy-based attacks.

Can walk through walls or terrain.

Cannot attack or cast while phased.

Leaves behind a whispering echo that attracts enemies' attention for 15 seconds (decoy).

3.Kuro's Echo (Permanent Override System)

"If Zans breaks… I rise to finish it."

Whenever Zans is critically injured, Kuro forcibly takes over his body, unleashing her true form with monstrous agility and bloodthirst.

There is no time limit — Kuro remains in control until she either chooses to give it back or Zans regains consciousness naturally.

While active, her movements become inhumanly precise, ignoring pain, fear, or psychological interference.

Zans is cocooned inside her shadow core for safety and recovery.

If Kuro defeats an enemy, Zans revives with increased damage resistance and VYTHRA flow.

4.Shadow Clone (Soul Split State)

"Not a copy. A counterpart."

Zans and Kuro separate into two distinct entities: Zans retains the physical body, while Kuro manifests from his shadow as a free-moving spectral fighter.

Kuro can remain indefinitely as long as Zans has sufficient VYTHRA (1% drain per 30 seconds).

They can fight separately, or target the same enemy for coordinated multi-angle strikes.

Kuro phases through attacks and targets the soul directly, bypassing all conventional armor and magical resistance.

If either Zans or Kuro is killed, the surviving half can fully reabsorb the other and continue fighting — but at half total power.

5.Shadow Feast (Ultimate Finisher)

"You fed me your fear. Let me return the favor."

Once per battle, Zans and Kuro merge into a shadow beast — a hulking specter with four arms, glowing eyes, and smoke-like tendrils.

Gains access to quadruple-slash combos, teleporting between hits.

Each enemy struck bleeds VYTHRA back to Zans.

Lasts 20 seconds or until Zans kills 3 targets.

Karl Mitsubishi — The Nanite Godmind

Theme: Cold logic forged into righteous fury.

Vibe: Think Dr. Manhattan fused with Iron Man. He doesn't kill for fun — he eliminates threats with godlike precision.

Narrative Purpose: Strategist, planner, and walking Armageddon. His new teleportation + nanite swarm + redline learning = endgame boss material.

1. Quantum Displacer (from Arc Node Zero)

Can teleport anywhere, instantly.

Can store blueprints of environments to return to later.

Can swap places with allies or redirect attacks through spatial folding.

2. Zero Fragmentation Core

Karl can now split his body into swarms of nanite drones that move independently.

Perfect for infiltration, rescue, or battlefield surveillance.

Even if his main body is destroyed, the drones can rebuild him from 1% nanite concentration.

3. Omega Forge Pulse

His arms can morph into any mechanical weapon he has seen or scanned.

Limitless modular transformation.

Each weapon forged in Omega mode is temporarily imbued with VYTHRA resonance.

4. Redline Protocol (Passive)

Every time he dies, he downloads and learns from the exact cause of death.

Permanently immune to the last method that killed him.

Death makes him stronger. Smarter. Deadlier.

Alex — Mind Cracked But Stronger

Theme: Mental collapse turned psychic fury.

Vibe: Think Jean Grey post-Phoenix — unstable, but brilliant. She doesn't need to fight with her body, her thoughts are her blades.

Narrative Purpose: Support/control class with devastating crowd control. She will never underestimate danger again.

Psychic Ascendant

"Thoughts are weapons. And mercy… is forgetting."

1. Psychic Outburst (Instinctive Repulsion)

When overwhelmed by emotion, Alex unleashes a pulse of raw psychic energy.

Blasts enemies back violently, shattering terrain and disrupting spell formations.

Range and power scale with her mental state (calm = weak, distressed = devastating).

Momentarily erases gravitational pull near her, causing foes to float or crash.

2. Kinetic Grasp (Tactile Mindhold)

Manipulates objects or enemies using pure force of will.

Crushes, flings, or suspends targets midair.

Can freeze enemies in place or twist weapons away from their grip.

Can crush bones internally without external impact.

3. Mental Labyrinth (Guilt Prism)

Imprisons a target's consciousness in a recursive illusion.

The victim relives their worst fears or regrets in a looping psychic maze.

They cannot act in the real world until they escape.

Especially effective on emotionally unstable or guilt-ridden targets.

Risk: prolonged use may cause permanent trauma if unchecked.

4. Overload Spike (Neural Jammer)

Fires razor-thin bolts of psionic energy at critical brain points.

Induces seizures, neural short-circuits, or full-body paralysis.

Can disable spellcasters mid-incantation or freeze enemy limbs.

Extremely precise — can target specific motor functions or memory centers.

5. Logic Lock (Thought Loop Anchor)

Forces a target into a mental feedback loop.

The victim repeats the same thoughts endlessly ("Raise your hand" — but never does).

While trapped, they cannot move, speak, or activate abilities.

Hard counters strategists, planners, or time-sensitive powers.

6. Oblivisync (Memory Erasure | Exclusive)

"You don't have to remember what broke you."

A rare and delicate ability allowing Alex to erase memories — selectively or entirely.

Can wipe traumatic or destabilizing memories from an ally.

Can also erase tactical knowledge or emotional triggers from enemies.

Requires deep psychic link and target's permission for full erasure.

Risk: Fragmentation may occur if memories are tied to identity (Alex can mitigate it by preserving emotional context while removing visuals/audio).

Used once in the post-Maze arc to cleanse the Chosen of their worst horrors — the torture of Enme, the corpses, the sounds of Leone, the feel of Alex's own shattered mind.

Zixy Miya — The Broken Doll Who Pulls Strings

Theme: Voodoo revenge with a pulse of pain.

Vibe: She was literally drained of life — now she drains others with a smile. Her abilities feel vengeful, not just tactical.

Narrative Purpose: Stealth-killer, support-debuffer. Perfect for battlefield manipulation and psychological warfare.

Let's go to the timeskip arc it has been a month since they have entered the maze all of them had died 50 times and unlocked new abilities Leone Shizuku — Post-Trauma Awakening Kit

"Dying never scared me. But coming back every time…? That's the curse."

The Marionette Witch

"Pain always finds its way home. I just… show it the path."

1. Hex Thread (Cursed Tether)

Binds an enemy's soul to hers with an ethereal thread.

For 10 seconds, all physical and magical damage Zixy receives is transferred to the tethered target.

If Zixy is healed during this window, the target takes pure soul-burn damage instead.

Tether can be broken only if the enemy severs their own soul energy.

2. Marionette Command (Voodoo Synchrony)

Seizes control of a tethered target's motor functions.

Enemy mimics Zixy's movements involuntarily.

Can force them to:

Strike allies

Jump into danger

Disarm themselves

Lasts 3–5 seconds. Cooldown scales with complexity of forced action.

3. Pain Relay (Effigy Link)

Zixy creates a cursed voodoo doll using her blood and a piece of the target's VYTHRA.

Stabs into the effigy translate to mirrored physical or spiritual pain.

Can target organs, limbs, or nerves.

If the enemy is tethered at the time, this damage bypasses armor and barriers.

4. Thread Snare (Hexroot Binding)

Threads rise from cursed soil beneath a target.

Roots enemies to the ground, disabling movement, dashing, teleporting, or flight.

Lasts up to 6 seconds unless severed.

Has a spectral pull — enemies feel a slow tug back toward Zixy after every step.

5. Witchbrand Curse (Soul Tag Passive)

Each time Zixy successfully hexes a target, she brands them with a Witchbrand Sigil.

Branded enemies take increased damage from all voodoo skills.

After 3 stacks, the enemy's regeneration and shields are halved.

If the branded enemy dies, the sigil jumps to the nearest foe and detonates for minor AoE spirit damage.

6. Doll Splitter (Effigy Ritual)

Zixy crafts a clay double of herself imbued with a split portion of her soul.

The doll copies her voodoo abilities at half power, acting autonomously.

Can tank 1 fatal hit for her or explode into threads to root all enemies nearby.

If destroyed manually, the explosion deals psychic shock damage based on how much pain Zixy has absorbed.

7. Blood Stitch Ritual (Forbidden Restoration)

"You want life back? Let me sew it into you."

A sacrificial healing art where Zixy threads her soul into a dying ally's.

Can revive an ally from near-death by inflicting herself with the injuries they would've taken.

Cannot be used on more than one ally per battle.

Leaves a visible "thread halo" behind her for 60 seconds — if cut, both she and the revived target collapse instantly.


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