Creating Happiness with Heart in Honkai

Chapter 172: Chapter 172: Despairing High School Students at Hope's Peak Academy



To be honest, no matter how much Bronie calculated, she never expected Elysia to disrupt her game development progress to such an extent.

Her waist is still sore...

No, it wasn't about that or being disturbed during work or making text, but Elysia sitting on her own couch, eating her snacks, and watching her own lewd images on the computer which was distracting.

It was because Bronie often diverted her attention to Elysia, causing the imagined data image to frequently appear in the Genesis system.

Elysia in swimsuits, maid outfits, princess dresses, or even in a school uniform...

Furthermore, the Genesis system used for game development was a sensitive tool that directly translated Bronie's thoughts. So, if luck wasn't on her side, and all the beautiful girls turned into images of Elysia, it added a lot of work for Bronie.

Besides having to delete those traces, there was also the task of saving the remaining pictures.

There wasn't any other reason; she just felt it was a shame to delete those images.

Wouldn't they be better used as phone wallpapers in the future?

As for the so called side dish? Please, Bronie gets the real thing almost everyday.

Despite some stumbling blocks, Bronie finally managed to complete the game. It included optimized versions of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair.

Bronie also took the opportunity to adjust the behavior patterns of each character, ensuring that the overall storyline didn't seem chaotic.

Due to character design issues, the first installment had somewhat of a chaotic feel throughout the story, with characters not fully utilizing their talents, leaving a subtle feeling of dissatisfaction.

The second installment solved this problem, making it a masterpiece!

Each character was so memorable, and every death left players deeply affected. Even the murderers evoked sympathy. Their motives weren't selfish acts.

["New game "Danganronpa: Hope's Peak Academy and the Despairing High School Students." In this school where geniuses gather, we hope everyone can find a glimmer of hope in the face of despair and overcome all despair!"]

The game as a whole wasn't large, with the main content focusing on text. However, the gameplay involved reasoning discussions and reenactments of the final murder methods, providing players with a very different experience. Even if players didn't use their brains throughout, just following the plot gave them a sense of solving the mystery themselves. This guidance provided players with a strong sense of immersion, while the interplay of hope and despair in the story penetrated deeply into the players' hearts.

The first game released utilized the 3D-2D technology, making character modeling more refined, akin to watching an anime.

However, the gameplay mode remained largely unchanged, with players collecting clues in the first-person perspective, but with a bit more performance in the dialogues.

As for performances, Bronie had quite a bit of experience. Whether it was making animations or cutscenes, from zero experience to accumulation, Bronie had put in a lot of effort.

It could be said to be a very interesting interactive animation? Or perhaps a novel with mini-games stuffed into it?

In any case, this could truly be considered a next-generation mystery game, with significant differences from ordinary mystery novels or visual novels.

"All right, if it's about the second game, let's set the release for a week later. Also, send the anime script to the Haxxor Bunny Studio. With this, the Danganronpa series can come to a conclusion."

The subsequent anime scripts covered the events between Danganronpa 1 and Danganronpa 2, as well as between Danganronpa 2 and Danganronpa 3, and finally, the prequel to all the storylines. With three seasons of the anime, players could fully enjoy a world of confrontation between despair and hope, hoping they could discover more hope from it.

Stare...

"So, Bronya, is there something you want to tell me?"

From the release of the game until now, Bronya had been staring at her.

As for Elysia?

Elysia was playing with Aponia and the children.

Aponia couldn't help but want the children to behave, which sounded convenient but was prone to problems. In the past, Aponia often provided seemingly correct "Discipline", but they often resulted in unexpected consequences. Although Aponia didn't give out too absolute "Disciplines" now, saying "please" so often still had a significant impact on the children.

After Sakura's sister died because of the "Disciplines", it was evident how much influence Aponia's "Discipline" had.

Aponia used "Disciplines" to strengthen everyone's confidence in fighting against Honkai, so as not to enter a state of despair, but also led to a high level of hostility towards the Herrscher. After Rin was chosen as the Herrscher, she ended up in that state.

It was like countless coincidences forming inevitability.

The threads of fate hanging down from the Cocoon of Finality also had such power.

Elysia understood Bronie's concerns and occasionally helped care for the children alongside Aponia, giving Bronie more freedom to do what she wanted.

But did Bronya have something to say?

When she first entered the office, Bronie asked, and Bronya replied with a switch in her hand, saying she came to take a break.

Bronya put down the game console, her sharp gaze piercing Bronie like a needle.

"Bronya just feels that Sister Bronie's smile is very, very sinister, like Monokuma. What made Bronie design a character like that?"

Well, It seems Bronya had significant objections to the image of Monokuma, especially when she saw Sin's strong liking for the character.

Bronya felt as if Homu couldn't defeat Monokuma.

Bronie understood that feeling. What if the character you loved became outdated one day, and people started making fun of it?

"Monokuma is clearly the antagonist, yet so popular. Is Sin fond of watching this kind of self-destructive drama?"

"Huh? Monokuma is the antagonist?"

Bronya only just realized this.

"What? So, you only judged by appearances? But it does give off an antagonist vibe!"

"No, in 'Adventures of Homu,' even though Mysterious Homu seems like an antagonist, it's just a disguise. Bronya thought... hmm, the game is downloaded!"

Bronya handed Bronie the switch, showing the screen.

Cheerful music played as, before a cute Monokuma, a man was tied to a common school chair.

With a fearful expression, even though his eyes were covered, he conveyed a sense of despair.

Monokuma held a red rubber hammer and pressed a button in front of him, and the man was locked into what looked like a rocket.

He screamed in terror, but there was no sound, only the exaggerated realistic jaw dropping in the growing mouth on the screen.

The silent screams were deafening, and the slamming of the rocket door shut was thought-provoking.

The rocket ignited, ascending through multiple floors, rising into space alongside the sun...

The cabin turned crimson, then fell back to earth in an exaggerated somersault.

The door opened, and a pile of cute bone sprites flowed out, leaving a sense of satisfaction as if after watching a short video or reading jokes.

Wait! Something isn't right!

Someone died at the beginning!

In the most humorous style, the game presented all the ways a person could die to the player!

This indifferent attitude toward life, such a contrasting style, deeply shocked Bronya.

"Oh, and to make it enjoyable for children, the blood in this work has been adjusted to pink. Make sure to enjoy the game's fun~"

After Monokuma executed the first character, the game's title appeared officially, and this entry method brought Bronya a little shock.

"This is the opening method that Bronya has never seen in a game before. How should I put it... Bronie, Bronya is very worried about your mental state. Is it because of Elysia's issue?"

Well, the author who can write a plot like "Danganronpa" indeed has some minor mental issues.

During Bronie's game production process, even when writing text, she made it with an almost devil-may-care attitude.

Animations could indeed make scenes slightly humorous, but that unreal feeling hinted at real scenes for players.

And this association was very real for players.

The reason novels are easy to get popular is because the words bring associations to readers, making it easier for readers to get addicted.

And Bronie achieved the same effect with the execution scenes.

Then the protagonist's inner monologue unfolded, narrating the background of the entire world.

And then...

Unconsciousness.

"How can it be Elysia's problem, Bronya? You should know that different game themes require different styles of presentation to be interesting. And more importantly, this kind of game needs strong immersion, naturally requiring some big reveals to attract players."

"Well, one of the means to attract players is to use some big reveals? Bronya probably understands."

Although it's unclear what Bronya exactly understood, at this point, Bronie only needed to smile, right?

...

"This presentation style is interesting. The scene, which stands up like paper cutting, instantly transforms into 3D modeling, then rendered into 2D mode. It seems that Haxxor Bunny is trying to be unconventional, but wasn't this done in 'Plants vs. Zombies' as well?"

Welt's audience said that Uncle Yang had become a fan of Haxxor Bunny. Whenever Haxxor Bunny made a game, he would download and play it first.

Although he denied it and claimed he was just drawing on it, as players said, Uncle Yang today was so hypocritical.

As soon as the new game came out, Bronie just showed a opening animation, and Welt started broadcasting.

As for the incident where Haxxor Bunny got injured, Einstein and Tesla also inquired about it. The answer they got was an experimental accident that caused some injuries, but the results were very pleasing.

This confused the two scientists, but obviously Bronie didn't want to say anything, so they didn't ask further.

The point was to find a way to solve the Honkai. As for how much progress they had, Bronie's evaluation was that they were far behind and couldn't catch up.

Tesla exploded in anger back then, but Bronie told that the direction from the Sea of Quanta to the Imaginary Space was definitely correct, so how many results did Anti Entropy produced?

A new Titan?

A brand-new floating battleship?

The Selene of the previous era?

But unfortunately, these were not the focus. The focus was the Cocoon of Finality!

Clearly, Bronie had told them that the authority of the Herrscher was the shadow cast by the Cocoon of Finality in the real world. If the Imaginary Singularities were active, it might be possible to locate the Cocoon and fundamentally deal with the Honkai.

But unfortunately, there were no results at the moment.

Clearly, there was still an active Herrscher in Anti Entropy who can help with the experiments.

Not pure enough!

Bronie's evaluation to them is that the determination to fight against the Honkai was not pure enough!

Clearly, with so much information given, they were actually held back by a group of capitalists.

And when Elysia heard Bronie mocking Anti Entropy, she also thought of the state Fire Moth before. When the Great Purge occurred, Sakura was there, and she had also taken action.

Without determination, there was really no way to go.

Welt naturally didn't know so many twists and turns. Now he just wanted to rest well and see if there were any intelligence from Saint Freya Academy. If he couldn't find anything, he would go explore the Sea of Quants and collect more intelligence for the scientists in Anti Entropy.

And now Welt was enjoying the game immensely.

"In addition to the stylistic issues, there's also the scene where someone dies at the beginning. There's also a major issue with the decoration of this classroom; all the windows are sealed with iron plates, and the screws are on the inside, as if they're guarding against something from outside..."

Welt immediately thought of Honkai. If the Honkai were to come, these boards would have no defensive capabilities.

At most, they would delude themselves into isolating the Zombies outside, only to be completely destroyed by passing Chariot-class Honkai Beasts.

After exploring the first floor a bit, Welt also realized.

"It's actually a full-fledged 'Snowstorm Manor' mode... detective? This type of work is very difficult to produce, and usually such things appear in front of everyone in the form of novels or movies. Rarely do they appear in the form of games, but I didn't expect Haxxor Bunny to challenge a completely new genre this time!"

This was a field Bronie had never ventured into before. Although Bronie's storytelling abilities were indeed very impressive, but...

Detective genres often give people the feeling that they are completely different from other genres.

"So let's see what kind of story Bronie has prepared for us this time."

Next chapter will be updated first on this website. Come back and continue reading tomorrow, everyone!

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