GAME CREATOR SYSTEM

Chapter 20: 20 - New idea!



- Theo POV -

I watched the stream for over an hour and was amazed at the knowledge Owen was showing.

Although I realized that he didn't have much practice in how to interact with the audience, sometimes getting lost when reading too much of the chat, or completely forgetting that the chat existed, I could understand why he had so many viewers.

Compared to the other Players I saw, he was a level above.

Thinking about it, an idea came to mind.

'How about encouraging him to keep playing Runestone?

Other companies usually appeared in the streams of people who were playing their game, donated something and then left.

Although this was a simple thing for the companies, for the Players it was very nice.

Deciding to do this, as I was already logged into the account I had made for FrostHaven two days ago, I went to the donation options and decided to donate 10 Gifted Subs to him.

I didn't have much money now, since I was an orphan in this world, I only lived on a small stipend that the government sent me every month for having managed to get accepted into a Game Creators university.

Spending $50 to donate to Owen would leave me with only $32 left in my wallet, but I wasn't too worried about that.

Runestone was making more and more money now.

With a payout of $6 for every 1,000 hours played in the game, with the average of 700 Players I had two days ago, the game earned me an incredible $100! Not to mention how much money I had already earned in the previous days.

My bank account only had $32 in it because I hadn't asked to withdraw the money from the game, but seeing how much money I had left now I started to consider withdrawing it.

Putting that aside, I turned my attention to the stream and made the $50 payment in Subs to the streamer.

[10 Gifted Subs were donated by 'FrostHaven'! Thank you very much!]

A mechanical warning sounded first, startling Owen and making him drop his cards into the game to confirm that he'd heard that right.

"OMG, the FrostHaven company donated 10 Gifted Subs to me?!" He asked himself incredulously, not knowing exactly how to react to this.

Meanwhile his chat was going crazy.

[Please FrostHaven, release a version of the game for ordinary people!]

[Hello FrostHaven, please give me a skin in the game!]

[I've already called 5 friends to play, FrostHaven, can you help me finish my phoenix skin?!]

[Hey FrostHaven, I'm your fan!]

[Is this the real FrostHaven?!]

[I don't know.]

[I got one of the Gifted Subs! Thanks FrostHaven!]

Seeing people's messages I laughed a little while reading this, but one message caught my eye.

'Normal people are so interested in my game too?' I was surprised.

This wasn't the first time I'd seen this kind of comment.

The other time I saw it was in the post I made on Whisper announcing the new card pack, but I thought it was just something small.

But come to think of it, it's not that surprising that normal people are also interested in the game, after all, in my other world the game wasn't made for normal people?!

'The only problem with this is that while a single person could develop a Game Core game, developing a normal computer game was much more complicated... Sure, as ordinary people were 10x more populous than Supernaturals, this meant that the game could make 10x more money. Unfortunately, that idea would have to be left for the future, when I had enough resources for it. I thought, a little disappointed.

It would be interesting to make a normal computer game, but making $100 a day like I do now is still a long way off.

Thinking about the money I made two days ago, I wondered what the average number of players the game had yesterday.

|-----------------------------------------

| Game Status: Runestone

|-----------------------------------------

| Total Players: 1.098 -> 1.833

| Online Players: 588 -> 1.122

| Average Players Online (24 hours): 709 -> 1.184

| Game Rank: Rank F

| Mana per Hour (Players): 1 unit

| Average Session Time: 5 hours

| Mana Stored in Game Core: 118 units

| Mana Yield (24 hours): 71 units

| Conversion Rate: 80% (New players who become regulars)

|------------------------

| Available Cards: 104 (Common, Rare, Epic and Legendary)

| Cards Used per Match (Average): 17

|-----------------------------------------

The first thing my eye saw as soon as the game stats screen appeared was the average number of players online!

Seeing that the average went up from 709 Players to 1,184 in just one day made my heart race with excitement.

An increase of 475 Players on average in just one day!

Seeing that the total number of Players went up by 735 in a single day made me even more excited.

'The strategies I worked so hard to create are paying off!' I thought excitedly.

Even though I knew the game was very good, I knew that the main factors responsible for such a huge increase in Total Players were the system for inviting friends and the creation of FrostHaven's social media account.

Without this, the number would hardly have risen so much, especially the invite-a-friend system.

While the social networks helped with an initial boom when the post was publicized by Players, the invite system is a snowball. After all, a Player invites some friends, those friends get into the game and see that they can win a skin by inviting friends, so they also invite friends and so the snowball keeps rolling and getting bigger.

Thinking about how much the average number of Players has risen, I was curious to know how much money I had already accumulated on the site, since according to my calculations, this average has earned me at least $170 in the last 24 hours!

| Stored Money: $455

'Jeez, I thought I'd have a maximum of $300 accumulated over the last few days, in fact I'm already up to $455! ' I thought in surprise.

Thinking back to the $200 I received in government subsidies to get by for a month at college and I already thought that was a lot of money, now I was starting to get a lot of money!

'Maybe tomorrow I'll earn more than I did last month! ' I realized, shocked.

Thinking about the apartment the director wanted to rent me, something I had been worried about the value of, now that worry started to disappear.

Considering that my average earnings are only going to increase every day with new Players coming in every day, I was more confident of being able to pay the rent on his apartment, even if it was more expensive than I was initially planning to pay if I was going to look for a place to live.

Turning my eyes to the data the screen was showing me, there was another number that surprised me.

'I'm finally going to be able to increase my Mana?!' I was excited to realize that the Game Core had already stored more than 100 Mana Units!

Seeing as the Game Core has received 71 MP in the last 24 hours, it's likely that during today it will accumulate over 100 MP, giving me another maximum MP to add tomorrow!

Excited to do this soon, I quickly grabbed the Game Core and sent my consciousness there, starting the process of transferring MP to me immediately.

| Mana Stored in Game Core: 118 -> 18 Units

I didn't care about this value going down, the only thing I cared about was my current Mana going up!

Every second I felt my Mana increasing... 68.4... 68.6... 68.8... 69... 69.2... 69.4!

My new Mana total was 69.4 Units!

That 0.4 MP came from the False Neurological Feedback I left by practicing my Mana constantly. Even though it was a small amount, every chicken has its fill, so I wouldn't complain!

Feeling the progress, my smile didn't want to leave my face.

Too bad I started to feel something hot almost burning my hand, making me snap out of my Game Core fright.

Looking at the reason for this, it was the Game Core itself!

'Well, they say the limit on this is 1 MP every 12 hours... maybe that 12 hours is how long it takes to cool down?' I asked myself as I touched the hot Game Core with curiosity.

This temperature wasn't something that would really burn me, but it was still a bit uncomfortable to hold directly.

Thinking about how I could continue using the Game Core without holding it directly, an idea came to mind.

'Can't I control my Mana remotely now? Why not try using my Mana on the Game Core without touching it?'

So I reached out a few centimeters away from the Game Core and controlled a thin thread of Mana to connect with it.

Within a second my consciousness was being pulled into it again, leaving me satisfied.

'My Magic training is starting to show results!'

With an extra 1 MP of Mana, as long as I meditated and recovered my Mana once a day, I would have an extra 60 MP to use as I pleased every month!

Not counting the Mana I'll continue to receive over the next few days, at this rate I could finish the game's new cards even faster, or even improve my mastery of magic even more!

Excited to get to work, I remembered the cards I was going to make today and quickly used the System to start developing them.

'The next update of the game will come with 100 more cards, considering that I make 5 cards a day and considering the 15 cards I've already made in the last few days, I'll need 17 days to finish this, but releasing an update with only new cards is pretty boring, isn't it?'

Thinking about how much fun it was to play the game when a new update came out because of the changes the game had, I started to think about what I could change so that the game would have something remarkable for Players...

"What if I released another hero?

That was a great idea! I could choose a class from the most popular classes that players used to raid dungeons and release a version of that class in the game!

'Before I decide that, I'll have to do some more research into what the Players' structure is like when raiding a dungeon and try to find data that shows the most popular classes that Players develop.' I thought resolutely.

It sounded like a lot of work, but I liked it. When you do something you enjoy, even if it's hard work you'll have fun!

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