Chapter 103: Chapter 103: Discussions with Nintendo
"Ahhh!! What's going on? Is this character really that hard to play?"
In the small window at the bottom right corner of the stream, Eromanga-sensei clutched her head in frustration. Her tone was filled with despair. "I read in the comments that this character is supposed to be the easiest!"
The chat quickly exploded with activity.
- "Come on, you haven't even cleared a single character yet!"
- "I thought you'd be a pro, but nope, you got wrecked instantly!"
- "Hahaha, finally someone as bad as me!"
While many viewers were gleefully teasing her, some experienced players offered genuine advice in the chat.
Taking their suggestions to heart, Eromanga-sensei stubbornly started another run, carefully building her deck this time. Gradually, she began to understand the mechanics of the robot character and played with more caution, avoiding her earlier mistakes.
Even so, there were still moments where her gameplay choices were so questionable that they made Eriri's blood pressure spike just watching them.
Although she showed some improvement during her gameplay session, she ultimately failed to clear the game. By the time the afternoon classes were about to begin, the three girls still hadn't witnessed Eromanga-sensei achieving victory.
Leaving the Service Club room, Utaha, Eriri, and Yukino headed off to their respective classrooms.
Before parting ways, Utaha glanced at Eriri's retreating figure, deep in thought.
"Livestreaming, huh? Why doesn't she give it a shot? Oh, right—she's way too shy for something like that."
---
Meanwhile, far away in Kyoto, Ichin and Hazuki had just finished their discussions with Nintendo. After sharing a lunch together, they continued their talks about the publishing plans for Hollow Knight.
Ichin had brought along some of the game's initial design documents and showcased some of the current progress. Nintendo's third-party relations team was very impressed with what they saw. They immediately proposed signing an exclusivity agreement for their console—not just for Hollow Knight, but also for the already-released Slay the Spire.
As long as the agreement didn't restrict the games from releasing on PC, Ichin had no objections to such collaborations.
The idea of releasing physical versions of his games was especially appealing to him.
Though digital game sales were becoming increasingly popular, physical copies still held a significant market share—one that wouldn't be easily displaced in the near future.
...
T/N: Author wrote like this and I don't want to mess up chapter count later, so put like this :)
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