Chapter 8: Chapter 5: Learning Reconnaissance Skill
Creation Era Year, the gods grew weary of the endless conflicts among races on the Hero Continent and opened up a supercontinent in the Otherworld, the New World! All the racial countries of the Hero Continent indeed ceased large-scale conflicts and started a frenzy of colonization and exploration in the New World! However, only a few strong individuals from the Old World could reach the New World through the Space Gates opened by mages. Various production resources and weapons could not be transported in large quantities, and the New World's treasures couldn't be brought back on a large scale. Coupled with the presence of countless powerful monsters, the development of the New World proceeded slowly for a hundred years.
Genesis 145th Year, the pioneers working at the New World port suddenly discovered a drifting bottle from the Old World, proving that there was a natural oceanic Otherworld gate between the Old and New Worlds. A large number of resources could be transported between the two worlds by sea! A tragic "Great Route" campaign to find the New World shipping lanes unfolded!
January 1, 150, fully prepared and with elite personnel, the Saint Anthony Expedition Ship, led by the experienced navigator Captain Renior, set sail from Saint Paul Port, filled with the Empire's blessings and hopes, following in the pioneers' footsteps to challenge the unknown and dangerous domain once more! Sir Makar, the Court Astrologer, was also part of the expedition team.
April 20, 156, the Saint Anthony created a miracle by successfully returning from the New World! However, on the way back, it was attacked by the Undead Fleet! Sir Makar became the last survivor who fought until the final moment and was stranded on a deserted island, holding out until the Empire's rescue team arrived! To commemorate this great achievement, the unnamed desert isle was named Miracle Island!
January 1, 157, Sir Makar, having recovered from his injuries, officially accepted the Empire's conferment ceremony for his outstanding feat of opening the Great Route, being elevated to a Duke and becoming the Lionheart Empire's chief Court Astrologer, becoming the greatest scholar, navigator, and explorer of the century!
159, the maritime exploration of the New World route was officially completed, with the Light Camp and Dark Camp each controlling an oceanic Otherworld gate leading to the New World, heavily guarded. The exploration movement of the New World was able to fully unfold.
Genesis 160th Year, to accelerate the pace of exploration, the gods dispatched the Child of Destiny (i.e., players) to descend upon Genesis!
...
Now is the year 160, this is the official website's introduction to the game's background and the related details of the Great Route. There was not a single mention of Mithril Island, and the Empire's New World map had no Mithril Island, nor any underground sea. The cause of the accident was also somewhat different from the tearful accusations in the notebook. Of course, the differences suggest a conspiracy, perhaps Makar intended to secretly seize Mithril Island himself?
However, Epic Quests or Legendary Tasks, these are distant clouds! They're not things considered by a brother who is only level 2 right now, the urgent matter now is to figure out how to get rid of Blood Sea Wave! Besides, upon receiving this task, this account's value would surely surge a hundredfold, wouldn't it? As he said, even if he couldn't mix in any longer, it wouldn't be a big deal to log off and then contact someone to sell the account, naturally, there would be a boss arriving by ship to collect him! So, he didn't have any qualms anymore, wahahaha!
The greatest gain now is this Reconnaissance Technique Skill Book.
—Basic Reconnaissance Skill: Increases the hero's vision range by 20%, can obtain information on enemy numbers, morale, and logistics.
—Intermediate Reconnaissance Skill: Increases the hero's vision range by 40%, has a certain chance to discover hidden enemies around, and can give early warnings on attacks from discovered hidden enemies, increasing the player's chance to evade attacks.
—Advanced Reconnaissance Skill: Increases the hero's vision range by 60%, can draw maps, has a certain chance to discover hidden resources or treasures that are difficult for normal people to find.
—Expert Reconnaissance Skill: Increases the hero's vision range by 80%, can view the opposing hero's equipment from a distance, can train troops in the hero's own castle: Scout.
Scout: Level 1 troop, Attack 0, Defense 0, HP 10, Damage 0-1, Attack Speed 10, Move Speed 15, Command Value 1, Special Skill: Advanced Reconnaissance Skill, Stealth. Training cost: 500 Gold Coins (the most expensive level 1 troop).
—Master Reconnaissance Skill: Increases the hero's vision range by 100%, gains night vision ability, can maintain normal vision at night. (Note: Night vision is reduced by 90%)
Sub-skills as follows:
—Intelligence Collection: When battling with unknown monsters, heroes can obtain the monster's attributes and create Intelligence Cards. Selling the cards to scholars or nobles can earn money, reputation, and some NPCs' favor.
—Disarm Traps: Possesses lockpicking and trap disarming abilities.
—Disguise: Counter-reconnaissance, making it difficult for enemy heroes or wild monsters to discern your army's specific composition.
—Stealth: Allows the hero to remain undetected by enemy troops and monsters within a certain range; the effect depends on the level of Reconnaissance Skill, monster level, weather conditions, and terrain. When using Stealth, the hero cannot lead any troops. Prerequisite for learning: Advanced Reconnaissance Skill.
—Ambush: Allows the hero's army to hide in the wild, making it difficult for enemies to discover. The skill's effect depends on weather conditions, terrain, army size, and the enemy's reconnaissance skill level. During ambush, the army cannot move. Prerequisite for learning: Must master the Master-level Reconnaissance Skill.
—Intelligence Analysis: After obtaining all detailed intelligence of unknown creatures, heroes can discover the creature's fatal weakness, ignoring its defense by 25%~100% during combat. Learning requirement: Master-level Reconnaissance Skill.
—Phantom March: Your army is difficult for enemies to discover when marching in the wild. Learning requirement: God-level Reconnaissance Technique.
...
This is the Reconnaissance Skill! A skill similar to a thief class in traditional games! In the hands of players with high imagination and creativity, the thief class often creates unbelievable miracles!
But in Heroic Creation Era, which is a game of leading troops to battle, this skill seems a bit awkward as there isn't a single offensive skill ahead. Starting leveling up is certainly unfavorable. Although the sub-skill Intelligence Analysis of the Master-level, and the God-level sub-skill Phantom March, are eye-catching, the Master-level and God-level are distant clouds!
After changing jobs at level ten, leveling up becomes increasingly difficult. Before level 10, players who mastered the Attack Skill surely slaughtered monsters fiercely and quickly. Between levels ten and thirty, Leadership Skill to increase troop limit and Defense Skill to boost troops' life and defense are prioritized, so there's no way to spend Skill Points to learn Reconnaissance Skill. After level 30, leveling becomes more difficult, learning Reconnaissance Skill was even less possible, or else it would drag down the leveling speed due to the Reconnaissance Skill, losing the early advantage. Probably only those pure casual players, commercial players who don't like fighting, or large guilds, large teams would specifically train an account with a major in reconnaissance.
And Da Fei, of course, is a commercial player. Da Fei's goal is to make money by running ships, a merchant running ships might not be able to defeat pirates, but at least must be able to spot pirates early for timely evasion, so Reconnaissance Skill is a must for Da Fei! Moreover, having drifted to the edge of this desperate situation, having found a book with much difficulty without learning it would be punished by heaven.
So Da Fei, with a heart full of gratitude, opened the book without hesitation! A flash of golden light!
—System Prompt: You have learned Basic Reconnaissance Skill, your vision increased by 20%! You can obtain information on enemy numbers, morale, and logistics.
Now Da Fei's vision, with the skill and telescope bonuses, was 70% more than a normal person. Da Fei raised the telescope eagerly to look at the shipwreck again and sneered, "Just wait, our mate will learn to stealth overboard!"
However, seeing Blood Sea Wave working so hard to kill monsters day and night, Da Fei was even more displeased! Damned, I was now stranded on a shoal with rising tides, incapable of doing anything, making leveling time half as efficient as him! There was no choice but to wait for low tide at night. With nothing to do now anyway, might as well flip through this diary and see what the so-called Mithril Island is all about.