Chapter : Power/Boons
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- Increase/Decrease: add up to or remove up to 2cm to anything, can be used three times per day, to increase or decrease something just imagine the target that you want to increase, be specific in a general sense or the target won't be affected. (For example, if increasing penis size, then think of length and girth separately. For breast size just imagine them growing larger.)
-Deadpool's Healing Factor (No fugly visage because you don't have cancer.)
-Inventory: An inventory of 12 slots, (Think of Minecraft quick bar.) can store living beings, no size limit on things stored, can not store yourself, Items will appear in your hand or in front of you within a meter and on the ground.
-Finger Guns:
By making finger guns and saying or thinking "bang" you shoot bullets of the following types: Invisible energy bullets, with the stopping power of a 44. Magnum. Knockout bullets that not only knock out people, animals but also electronics, to use knockout bullets think or say Pew while making finger guns. ("You feeling lucky, Punk? Yeah, go ahead make my day!")
Case of Magical Potions. These are some unique potions, some effects only last for 12 hours and some only work just once per twenty four hours. The potions vials will refill themselves after 24 Hs of being drunk. If the potion vials are lost/stolen they will reappear in their case the next time you wake up, the potions can only be drunk by you and those with your permission.
Wealth Potion: When you drink this potion you will receive $1,000 of any currency you desire, the money will be completely legal, tax free and adjusted for inflation, the money can either appear in either a wallet, bank account, pocket, or purse of your desire, upon drinking the potion. (One daily use)
Fortune Potion: When you drink this potion you will receive a Luck Boost, you will win more often in games of chance, from poker to slot machines, your winnings will almost always outstrip what you paid in by a significant margin. This will also affect your daily life: you will naturally avoid danger, become a magnet for opportunity, and just have fortunate coincidences.(Last for 12HS)
Intelligence Potion: When you drink this potion you will receive an IQ of 250 and have expanded Brainpower and Memory. (Last for 12HS)
Strength Potion: When you drink this potion you will receive a boost in your Strength by 200%, have incredible dexterity and hand-eye coordination and have incredible stamina and endurance.(Last for 12 Hs)
Invisibility Potion: When you drink this potion your body and clothes will be completely invisible and indetectable by any means, can't be detected by smell, thermal vision, sound, etc.(Last for 12HS)
Speed Potion: When you drink this potion you will be able to run 200% faster, with stamina and reaction time to match up. (Last for 12 Hs)
Size Potion: When you drink this potion it will allow you to consciously change size, from 6 inches (15.24 Cm) to 10 Feet (304.8 Cm)in height at will. The rest of the body and clothes adjust proportionally to the new height.(Last for 12 Hs)
Nullifying Potion: Nullifies, Potions, curses, poisons/venoms, drugs, alcohol, etc etc just think of what you want to Nullify before drinking and or feeding this potion to someone. (One Daily Use)
Locator Potion: Drink this potion while holding onto something belonging to someone to find their location. (One Daily Use.)
Healing Potion: When you drink this potion all bodily ailments will be cured (but no mental ones). It will for example defeat cancer, reform malformed or lost limbs, close wounds, purge Aids, and more. It will not reverse or affect aging. (One Daily Use)
Mental Health Potion: when you drink this potion all mental ailments/problems will be cured, schizophrenia, depression, delusions, etc this will get rid of it. This will not affect your personality beyond a serious problem. (One Daily Use)
Teleportation Potion: By drinking this potion you will be able to teleport once. You may be able to teleport to any spot you've seen with your eyes, on a map or in pictures. (One Daily Use)
Love Potion: The next person you touch after you drink this potion will fall madly in love with you and will be absolutely loyal to you and your ideals, you can dispel this effect at will, Alternatively, you can make the person, unsatiable, submissive/dominant (your choice) lust for you. (Effects Permanent, Unless dispelled, One Daily Use)
All potions will be contained inside of an apothecary bag that can be summoned to you at will.
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New abilities from here down there is overlapping abilities.
- Increase/Decrease: add up to or remove up to 2cm to anything, can be used three times per day, to increase or decrease something just imagine the target that you want to increase, be specific in a general sense or the target won't be affected. (For example, if increasing penis size, then think of length and girth separately. For breast size just imagine them growing larger.)
-Deadpool's Healing Factor (No fugly visage because you don't have cancer.)
-Inventory: An inventory of 12 slots, (Think of Minecraft quick bar.) can store living beings, no size limit on things stored, can not store yourself, Items will appear in your hand or in front of you within a meter and on the ground.
-Essence of Alchemist:
With this essence you become a Master Alchemist: You can create potions, elixirs, and tonics easily- that have temporary effects, or legendary ones that can put a stopper in death, permanently enhance abilities, or give temporary powers, from simple ingredients one can find in a well stocked kitchen.
Herbal Knowledge: You know everything about herbs, ingredients, and magical plants.
Regents knowledge: You know everything about magical regents whether they're magical or mundane.
Fast Healing: You heal rather quickly and have a natural resistance with potions, poisons and so forth so you can whip mixtures quickly and safely.
Potion Resistance: You're immune to negative potion effects or poisons.
Brew Instinctively: You don't need tools or instructions, just your intuition to brew what's needed.
Alchemic flame: you can produce an alchemic flame to help in making potions, elixirs, pills etc etc. (Good for burning away impurities and your enemies nothing can survive an alchemic flame with a strong Alchemist's will steering it.)
Divine Cauldron: summon a powerful cauldron to brew legendary potions within, or make even the simplest of tonics powerful alchemic works of art that can cure cancer or make an ugly woman a world class beauty.
Transmutation: transmute one material to another in a ratio of two to one, so say two ounces of lead to one ounce of gold.
Telekinesis: can be used for handling dangerous, toxic ingredients, (Don't expect to lift a car with this maximum weight is 50lbs and has a range of 5 meters.)
Some potions you can brew, most potions will either last for twelve hours or be once time use permanent potions can be produced but they will require more than basic household ingredients, for example Wesen blood or parts.
Sight Potion: Allows Drinker to see Wesen whether they wish to be seen or not.
Luck potion, drink this potion you will receive a Luck Boost, drinker will win more often in games of chance, from poker to slot machines, your winnings will almost always outstrip what they paid in by a significant margin. This will also affect your daily life, the drinker will naturally avoid danger, become a magnet for opportunity, and just have fortunate coincidences.
Intelligence Potion: When drunk this potion will increase the drinker's IQ to that of 250, drinker will also experience a state of expanded Brainpower and Memory.
Strength Potion: When drunk this potion will give the drinker a boost in Strength by 200%, the drinker will also have incredible dexterity, hand-eye coordination while also gaining incredible stamina and endurance.
Invisibility Potion: When drunk this potion will turn the drinker's body and clothes completely invisible and indetectable by any means, meaning the drinker can't be detected by smell, thermal vision, sound, etc.
Speed Potion: When drunk this potion will make the drinker be able to run 200% faster, with stamina and reaction time to match up the speed increase.
Size Potion: When this potion is drunk it will allow the drinker to consciously change size, from 6 inches (15.24 Cm) to 10 Feet (304.8 Cm)in height at will. The rest of the body and clothes adjust proportionally to the new height.
Nullifying Potion: Nullifies, Potions, curses, poisons/venoms, drugs, alcohol, etc etc just think of what you want to Nullify before drinking and or feeding this potion to someone.
Locator Potion: The drinker of this potion will be able to find anyone while holding onto something belonging to someone to find their location.
Healing Potion: When drunk this potion will heal/cure all bodily ailments (but no mental ones). It will for example defeat cancer, reform malformed or lost limbs, close wounds, purge Aids, and more. It will not reverse or affect aging.
Mental Health Potion: when drunk this potion all mental ailments/problems will be cured, schizophrenia, depression, delusions, addiction, etc this will get rid of it. This will not affect your personality beyond a serious problem.
Teleportation Potion: By drinking this potion the drinker will be able to open a temporary portal once, to any spot they've seen with their eyes, on a map or in pictures.
Love Potion: By putting a hair follicle, drop of blood into this potion the one who has the Drinker's adoration or desire will fall madly in love with the Drinker and will be absolutely loyal to them and their ideals, the drinker can dispel this effect at will, Alternatively, the drinker will also have a certain control over the one ensnared by this potion's personality, for example they can make the person, insatiable, submissive/dominant.
-Essence of enchanter
Enchant magical effects into the mundane or enhance magical effects in the magical simple things one can make with these instinctive abilities are.
Never dull knife: make it so a knife will never dull.
Ring of Sustenance: When worn, it removes the need to eat, drink, or sleep. Wearers may still do so, and any pleasure/benefit gained from the act is thrice amplified.
Ring of Storage: When worn, it grants access to an interdimensional pocket with a volume equal to a shipping container. The wearer can send any owned non-living, non-sapient item into the pocket at will and retrieve it just as easily. Items in the pocket are held in temporal stasis. The wearer has perfect memory, but only as it pertains to the pocket's inventory, using the rain drains stamina the larger the item the larger the stamina drain.
Ring of Flight: When worn, it grants the ability to fly at up to speeds up to 40 mph, does not grant resistance to G-forces, immunity to air friction, resistance to temperature extremes, etc, unless enchanted to do so.
Ring of Convenience: When worn, it renders the wearer perpetually clean, as if freshly showered. It also soothes all mild body aches and pains, and enables the wearer to "conjure" things within arm's reach to their hands as long as it's not too heavy...for example a beer bottle on a coffee table that you don't want to sit forward and grab for yourself.
Ring of Fortune - When worn, it boosts the wearer's luck by a significant amount. The wearer becomes four times more likely to win games of chance, and events tend to occur in the wearer's favor or preference.
Ring of Healing: When worn, it grants the wearer a stronger healing ability, allowing wounds that would take days, weeks or months to heal in hours, cures most average illnesses like cold, flu etc Ring will exhaust the wearer's energy reserves.
These enchantments will disintegrate with time meaning you will have to constantly maintain them or make new enchanted objects. The items shown here are just examples. One could enchant a bag of holding or a slave collar. The possibilities are endless, enchantments using for example Wesen blood or parts will be stronger and less likely to degrade with time.
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