Chapter 111: Chapter 111: Comprehensive Enhancement
With his current Combat Points at 15,000, Lian first examined his Stamina ability value.
During today's battle, Zangoose utilized Quick Attack to close the distance, endured Lian's Flamethrower, and then, without any command from its Trainer, immediately unleashed the Fighting-type move Comeuppance.
This appeared to be Zangoose's strategic combo: using Quick Attack to approach swiftly, absorbing damage, and leveraging the additional effect of Comeuppance for a retaliatory strike.
For most ordinary Pokémon, enduring such a sequence from Zangoose would likely result in defeat.
Based on the system's combat data analysis, Quick Attack was Zangoose's type-aligned move, further boosted by the pink ribbon, followed by a powerful 120-damage Comeuppance.
At that moment, Lian's high-damage Flamethrower severely injured Zangoose, pushing it near its stamina limit. Consequently, Tanner switched to Audino, fearing Kalia might substitute Grovyle, which could potentially defeat Zangoose.
If Lian had possessed a higher Stamina ability value, even if the opponent brought out Audino, Kalia wouldn't have instructed him to use Smokescreen defensively; instead, she would've opted for Flamethrower offensively.
In that scenario, without sustaining severe injuries, Lian wouldn't have entered Blaze Mode and couldn't have instantly defeated Audino. However, he also wouldn't need to fear Audino's presence.
Tanner would be extremely anxious, as control of the battle would shift entirely to Lian.
With some strategic maneuvering, Audino would continuously use Wish, while Lian utilizes Regenerator to recover stamina, simultaneously unleashing moves to maintain pressure.
Grovyle might not even be necessary; Lian could potentially defeat both Pokemon on his own, securing a combat rating reward well above 2,000 points.
Lian felt it was crucial to analyze each combat rating outcome thoroughly. This way, if encountering similar opponents in future battles, he could strive for even higher ratings.
Regardless, increasing Stamina Ability Value was definitely a priority. Currently, Lian's Stamina Ability Value stood at 875, quite impressive compared to Grovyle's meager 560 points.
Even Tanner's level 29 Audino had only 1,040 Stamina Ability Value, barely surpassing the thousand mark, despite having a base stat of 103 for Stamina.
Lian quickly calculated: Charmeleon's base Stamina stat is 58, aiming to increase it to 68 (limit +10) would require boosting from 875 to 925 points, costing 1,500 Combat Points.
To further increase it and reach the limit +20 for Physical Ability Value, Lian would need to spend an additional 2250 Combat Points, raising it from 925 to 975.
Increasing by 50 ability points is equivalent to enhancing 10 base stats, applicable to all ability values.
Lian clicked on the plus sign next to Physical Ability Value and rapidly increased it.
875...885...895...
As he furiously tapped, the Combat Points were consumed as expected. Once the Physical Ability Value reached 925, the limit indicator changed to "Limit +10."
Continuing until reaching 975, Lian stopped. Now, his ability value achieved Limit +20, having spent a total of 3750 Combat Points. His remaining Combat Points stood at 11273.
Next, Lian began upgrading other ability values. He decided to temporarily ignore Attack Ability Value and focused on Defense Ability Value, following the same pattern as Stamina, aiming for Limit +20.
In no time, the Defense Ability Value jumped from 575 to 675, increasing by a substantial 100 points. This also cost him another 3750 Combat Points, leaving him with a total of 7523 Combat Points remaining.
After increasing his Defense Ability Value, Lian felt reassured. Based on their daytime battle, if he were to face Zangoose again now, relying solely on the triggered additional effect of Comeuppance, it would at least take three hits to defeat him. Without the enhanced power, the normal Comeuppance move would be akin to mere tickling. Only moves from Zangoose's primary typing could cause significant damage.
Zangoose was level 33, eight levels higher than Lian, with a high attack base stat of 115. Defeating such a Pokemon proved challenging even for Lian; it would undoubtedly be more difficult for others.
Next, Lian prepared to enhance his Special Defense Ability Value. Charmeleon's Special Defense had consistently been higher than its Defense, reaching 610 points.
Consuming another 3750 Combat Points, Lian increased his Special Defense Ability Value from 610 to 710, leaving him with a total of 3773 Combat Points remaining.
Looking at the pitifully low 3773 Combat Points, he realized that Combat Points always seemed insufficient, quickly depleted with each slight enhancement.
With substantial upgrades to Stamina, Defense, and Special Defense, Lian had become as sturdy as a horse.
Now possessing both resilience and offensive capabilities, along with swift speed.
Lian decided not to further increase ability values, as they were already sufficient. He needed to reserve some Combat Points to improve his Fire-type Energy Control Rating.
With an increased Fire-type Energy Control Rating, Lian anticipated significant benefits. For instance, when casting Fire Spin, it could form more stealthily near his opponent. Even without Smokescreen's cover, he could trap them within the whirlpool before they realize its presence.
Additionally, enhancing the speed of Will-O-Wisp would make it easier to hit opponents during release.
Currently, his Fire-type Energy Control Rating was at 10%. Uncertain about how many Combat Points were needed to increase it by 1%, Lian decided to test it out incrementally.
10%...11%
As soon as he raised it by 1%, Lian glanced at his remaining Combat Points, only to grimace immediately.
3773...3273
To his dismay, increasing the Energy Control Rating by just 1% consumed a staggering five hundred Combat Points - truly outrageous!
"Hmm?"
Suddenly, Lian felt a change in his body's energy after the upgrade. Now, even within the system space, he could perceive this shift.
He attempted to use the simplest move, Ember. As he released the flames, Lian distinctly noticed a significant improvement in his control over Ember.
What's going on?
Lian found it peculiar; why would increasing by just 1% have such a significant cost? Yet when he reached 10% Fire-type Energy Control, there wasn't any noticeable difference.
He initially thought his control over flames was quite low, but releasing Flamethrower and Dragon Rage felt almost identical.
11%... 13%... 15%
In one go, Lian increased his Energy Control Rating to 15%, instantly realizing his mastery over fire energy had reached an exceptionally high level.
He attempted to create a Fire Spin, starting from a tiny ember, which swiftly transformed into a rapidly spinning vortex of flames within less than a second. Moreover, Lian could now adjust the size of the Fire Spin effortlessly.
Whether expanding or contracting, he had complete command, even allowing the flames to coalesce and spin, forming a fiery tornado.
After playing around for a while, Lian concluded that this must be due to the system space's influence. Otherwise, having unrestricted control over altering Fire-type move energies would be overwhelmingly powerful and unrealistic.
The system space likely enhanced Lian's energy manipulation ability, possibly doubling or quadrupling it.
The magical capabilities of the system space sparked Lian's curiosity. What if he combined the spinning force of a Fire Spin with Flamethrower? Would it create a new move?
A rotating Flamethrower, perhaps?