Say Yes To Making Bad Games, What the Hell is Titanfall?, Translation

Chapter 28: Chapter 28: "Simple" Bullet Hell Chaos



"It's pixel art?" Jada gasped, eyes wide.

Pixel games were rare these days, a relic of a bygone era.

"The visuals are… kinda dope," she mumbled, downloading Vampire Survivor on Twitch.

Chat exploded with question marks.

"Jada, you good? Pixel art = dope now?"

"LOL, mosaic sprites are 'quality'?"

"Compared to WindyPeak's last games, this is a glow-up."

"Yeah, Cat Leo was stick figures, and Who's the Daddy was… yikes."

"Weird flex, but okay."

"WindyPeak's leveling up, huh?"

"Give 'em time, we might get a AAA banger."

Chat buzzed with laughter, but they had a point. Compared to Cat Leo's crude doodles and Who's the Daddy's chaotic models, Vampire Survivor's pixel art was a step up.

"Doesn't feel like their usual goofy vibe," Jada said. "WindyPeak's games were wild and unhinged. Are they going serious now?"

The game finished downloading—small, like always. As it launched, an 8-bit soundtrack kicked in, punchy and nostalgic, like cracking open a retro console.

"Whoa!" Jada's eyes lit up. "This music's fire! Pure NES vibes, like Contra or something."

Gus Shepard had poured a third of the budget into a custom 8-bit track, crafted by a game factory maestro to nail that retro feel. It hit hard.

Chat felt it too:

"Chills, man. Childhood flashback."

"This track slaps. Instant nostalgia."

"Up, down, up, down, left, right, ABBA—let's go!"

"Pixel art + 8-bit tunes? WindyPeak's cooking."

"Been ages since I saw a pixel game doneFOUND."

"This designer's got heart."

"Gotta vote for this music alone."

The first impression was a slam dunk. Jada jumped in, picking a character: a whip-wielding warrior, a mage with a staff, an assassin with knives, or a rune master with weird diamond runes.

"SlickRick, who'd you pick?" she asked her brother on voice chat.

"Mage. Solid, but slow attacks—yo, don't touch me!" SlickRick yelped, already dodging enemies.

Jada picked the whip guy, a balanced starter, and loaded in. A pixelated warrior appeared in a top-down field, whip cracking automatically.

"Huh?" Jada frowned. "It attacks on its own?"

She tilted the controller. The character moved, but only up, down, left, or right—no other controls.

"Wait, that's it? Just move?" she said, stunned. "SlickRick, this game's just WASD?"

"Yup," he laughed. "Oh, and diagonals."

Jada groaned. "This is too basic. What's the point?"

Then vampire bats swarmed. Jada jerked the stick, dodging as the whip snapped, dropping sapphires. More bats closed in, slow but relentless. She grabbed the gems, and a level-up window popped amid a gem-shower animation.

"What the—?" Jada stared. Three items: Replicator, Peace Dove, Candlestick.

"Level-up gear? Too easy," she said, picking Replicator for attack-doubling.

But then three bats dove from behind. "No!" she yelped, cornered.

Crack! A surprise whip-shadow from Replicator wiped them out, dropping more gems.

"Holy—! Replicator's clutch!" Jada cheered, scooping up gems. "Okay, I get it. Pick upgrades, get stronger. This is chill—"

Her voice caught. Dozens of bats flooded the screen, rushing her from all angles.

Then she remembered the game's tag: Bullet Hell Shooter.


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