Shadow Readers

Chapter : Auxiliary Chapter: Understanding Magic – Runes, Sigils, and Glyphs



Copied from a first-year forbidden scroll, not meant for common students.

RUNES

Runes are like the letters or building blocks of magic.

Each rune holds a piece of power — not full spells — but parts of meaning.

For example:

One rune might mean "Fire"

Another might mean "Hold", or "Silence", or "Light"

They are raw and unstable on their own. Like letters in a word, runes must be arranged with purpose.

SIGILS

Sigils are the reason behind the magic.

They tell the runes what you want the spell to do.Think of sigils like the meaning, the purpose — they hold your intention and emotion.

Even if two people use the same runes, their sigils might change the spell entirely.Why? Because their intention is different.

Example:

A sigil for protection versus one for trapping — same runes, different result.

GLYPHS

A glyph is when runes and sigils are combined — and the magic activates.

Rune (power) + Sigil (purpose) = Glyph (spell)

The glyph is the final action, the part that actually casts the spell.When drawn correctly, the glyph becomes alive — it glows, it pulses, it moves.

But if something is off?

Wrong rune? The spell might fail.

Wrong sigil? The spell might do something else.

Broken glyph? The spell could turn dangerous.

Quick Summary

Runes = Letters of the spell

Sigils = The reason or what the spell should do

Glyph = When rune and sigil are combined to form the spell's action

Example Breakdown

Let's say Spandrex wanted to stop a crack from spreading using magic.

He finds a rune for "bind"

He draws a sigil with the intention to "heal" or "stabilize"

The full drawing becomes a glyph, which glows faintly before fading — spell complete.

That's how magic works in layers:From meaning → to will → to action.


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