Chapter : basic world info
Quick warning, this is not spell checked as it's compared straight from my world info doc, which I use to keep track of everything
orders of ranking in groups
Knight orders
Highest position to lowest
Master General (biggest head/leader)
Prior (subleaders of areas/regeins of the knighthood)
Equal positioning
Marshal, trains the new knights and normal knights
Captain, leads a troop of knights
Draper, care and manages the knight orders amount and clothing and banners
Back to ranking high to low
Lieutenant, co-leader of a troop
Knight, core unit
Squire/knight in training, a canadate for knighthood trained by the knights
Page, a young member of the order learning the basics by the marshal
sects
Highest to lowest
Patriarch(s): founder of the sect
Sect Leader, current leader of the sect
Great Elders: help with tasks of the sect leader/advise him
Sect Elders, focus on one area of the sect (training alchemy ect)
Sect disciples, the sect leaders' disciples
Deacons: supervise disciples and communicate to all disciples what the elders want
Core Disciples: disciples of elders
Inner Disciples, disciples that have been recognized with great talent or commitment
Outer disciples, entry level disciples who recently joined or havent shined
Servant Disciples: none cultavating disciples working as servants or helpers of the sect
guilds
Highest to lowest
Guild master, leader overseeing operations
Adermen, council under the guild master who oversees everything in a single department
leadermen, experienced leaders who specialize in a certain way or trade
Journeymen, skilled members being trainer by a master to replace or start lead
Apprentices, a long term skilled worker who isnt being trained to be a leadermen
clerks, work in the accounting and main/sub building to accept comsions
Novic, been in the guild for a while knows the workings of his area
Newbie, someone who just joined the guild
overall culavation
Storted into 3 levels for each: entering, middle, peak
Mortal (based on humans 60-90 years)
1 (body soul mind)Body reform stage, preps the body for any path of cultivation (done through exercise and using herbal baths, doesnt have entering middle peak)(lives up to 150-190 years)
Bone, reinforces the bones
Skin, turns skin tough, more flexible, and more restant
(body)Muscle, strengthens the muscles and tendons in the body allowing flexibility and strength
(mind and soul) eyes, allows for the sensing of highly dense areas of energy (harder to see rarer and thinner energy) (meditation in high energy areas to feel the flow of energy around the body)
Blood, first time removing low-level impurities for strengthening the heart and blood viens (Usually done by rich only as it needs and outside sources of energy to be done)
2 done through meditation, called, sensing stage (lives up to 200-230 years)
2 (body) qi reforment, use qi to strengthen the body further after body reform
2(mind) wisp sensing, using whisps of mana from the air and controlling them to move
2(soul) self searching, sense your own soul and find its from inside your body
3called, creation stage (lives up to 400-640 years)
3(body) core formation, using qi spin it into a ball forming a core
3(mind) wisp of consciousness, form a sea of mana whips around the brain making a vasts sea of mana allowing it to flow freely inside a range
3(soul) self forming, manipulate your soul into other forms and shapes
4 building stage (lives up to 820-1000 years)
4(body) core condensing, continue adding qi to your core but instead of spinging to form a larger ball, compress it in purifying the qi as your core grows smaller
4(mind) mana cycle, form a track of mana that flows through the body or to areas you want to cast magic from
4(soul) wondering, disonceting the soul from the body allowing for free movement in the twilight realm
5 anchoring stage, stage of immortality (can come back after body is destroyed) (lives up to 2300-2700 years)
5 core imprinting, using qi imprints your bodys image into your core to reform your body even if its destroyed (core needs to survive)
5 mind dividing, divided the mind into parts for multi spell casting or clone use
5 item tethering, imprint a small piece of your soul onto an object to allow for soul healing if soul dies in the twilight
6 law influencing (lives up to 5150-8260 years
6 law tempering, using laws to influence your core and qi to affect its properties to inline with the law (can also influence body)
6 law bending, learn the influence of laws of the world and influence them yourself to make them do objectives
6 law reforment, using laws to attack souls or effect souls of other beging and your own soul
7 dao realm, true immortality (no longer ages)
7 body dao, the laws influence and become one with your body and weapons allowing you to physicaly touch laws for use
7 mind dao, use laws to form domains of that law making it over powering within that area
7soul dao, break across layers of the realm and be able to influence it with your soul laws
more levels but its not need as of now
realms and layers
realms, different universes containing galaxies, stars, plantes ect
Not all realms take the same style some could be space, some could be like minecraft one big flat world, some like asgard a floating island in nothing else, or even a realm that is just a huge tower
Minor realms, they are realms housed within a realm that links to a smaller space that follows the rules of the realm it's in usually held by large groups that use them for training storage or farming housing or anything, they can be locked to a certain area or can be found in a state called roaming that means there door/acsses point isnt locked and can randomly show up anywhere, roaming minor realms usually are ruinens or old factions that where destroyed having treasures and many opportunities
Layers or plans house different beings of consciousness and beings
The Mortal layer, holds the body mind and soul
The Twilight layer, holds the soul mind, untrained souls show up as balls of light while trained souls can take anymore they want, twilight beasts take on forms of cryptids and amalamations of beasts as they eat energy offf of souls
The nether layer, holds only the mind and emotions (the place where demons and grudges start to form before having a body) once formed they go to the twilight layer before forming a real body in the mortal plane
The infinite, the layer where minds who have lost connection to there soul and body go having no form only thought
The void, a place outside of time and space, under each layer holding of void dwellers a volatile place where matter and energies die, constanly puts pressure on all three parts of the body