Chapter 14: Chapter 14: What’s Attractive About Nen
In general, everyone has their strengths and weaknesses.
However, when you find other Nen users whose abilities complement your own, the combined power can far exceed what any of you could achieve individually.
The leather-clad woman's ability allows her to inflict damage to gain mental energy. The glasses man, in turn, transmits that energy to the hip-hop man, providing him with a continuous flow of power for his attacks. Simultaneously, the glasses man serves as a sort of "power bank," always ready to replenish energy for the others.
In the event that the leather-clad woman or the glasses man is injured, the glasses man can transfer that damage to the hip-hop man. As long as it's controlled within a certain limit, the damage they take effectively strengthens the hip-hop man's abilities.
The Nen combination of these three individuals fully showcases the importance of "battery life." Their teamwork is close to perfection, but Ronnie, ever the strategist, can identify a few problems.
First, the average strength of the trio is not particularly high. Even if the hip-hop man reaches his full potential, his abilities would only reach the B+ level. What's more, once he's pushed to that limit, his injuries would leave him unable to continue fighting for long.
Second, while they can absorb and redistribute mental energy, they don't have any way to actually heal the injuries they sustain. In a prolonged battle, all three would eventually be exhausted and wounded, leaving them vulnerable. If they had a healing Nen user, the dynamic might shift in their favor.
Unfortunately, healing Nen abilities are rare, and even more so when you consider the oath and restriction placed on the glasses man. He can only use his Nen on his family members, which severely limits the trio's options.
Ronnie has always been fascinated by the world of Hunter X Hunter. What attracts him most is the vastness of the world itself.
He remembers the shock he felt when he discovered that the entire six continents of the Hunter X Hunter world were merely part of a larger lake called "Lake Mobius." Outside that lake lies the Dark Continent, an area infinitely larger and far more dangerous than the known world. The sheer scale of it all was mind-boggling, akin to learning that our Earth was just a tiny speck in a much greater universe.
But what fascinated Ronnie even more than the vast world was the strange and limitless Nen abilities.
In this world, there are Nen abilities like "Thief's Desire," which allows a user to steal from others under certain conditions. There's also the "Four-Dimensional Apartment," where a person can create an entire space just by touching an object.
These kinds of Nen abilities make Hunter X Hunter an incredibly exciting universe for anyone with a curious mind. For Ronnie, it's the endless possibilities that attract him. With Nen, the imagination has no boundaries.
The more powerful the Nen, the more restrictions it tends to come with. This creates a sense of balance, making the battle between good and evil often an "intelligence war." It's not always about sheer power; it's about who can outwit the other. This aspect reminds Ronnie of games like Pokemon, where strategy and knowledge of your opponent's strengths and weaknesses are just as important as raw power.
But this battle is more than just an intellectual one. It's a battle of survival. Ronnie can already see that his ability to observe the Nen around him is an advantage. He's able to quickly analyze the strengths and weaknesses of his opponents, and this first glance might just be enough to give him the edge in combat. Without his ability to make quick assessments, Peter and his team would have to carefully study the three siblings' abilities in real time, which could give Ronnie a significant advantage.
Suddenly, Peter's cold voice cut through Ronnie's thoughts.
"It's really... you don't know how high the sky is!" Peter declared with a smirk. His eyes were full of cold, destructive intent as he spread his arms wide.
In an instant, a swarm of insects appeared out of nowhere, summoned by Peter's Nen ability. They surged forward, buzzing menacingly toward the trio.
The sound of thousands of tiny wings filled the air, and the swarm grew quickly, becoming a massive, writhing mass of insect-like creatures. For anyone with a fear of bugs, this sight would be enough to make them faint.
Name: Peter
Strength: B
Nen: Insect Tide of Resentment, Manipulator
Peter's Nen allowed him to summon a massive swarm of insects, but these bugs were not meant to kill with one strike. Instead, they would devour their target slowly, feeding on their flesh while torturing them psychologically. The more the enemy's thoughts turned to despair and death, the stronger Peter's insects would become, absorbing those thoughts and increasing their aggression.
Peter's Nen reflected his malicious nature. Nen is a reflection of a person's character, and from Peter's ability, it was clear he was no gentleman. His obsession with torture and suffering was embedded in the very essence of his power.
Ronnie couldn't help but reflect on how much a person's Nen can reveal about them. Just as Hisoka's flamboyant appearance was a sign of his deceitful nature, the Nen of Peter and his companions told the story of their character—manipulative, malicious, and focused on destruction. Even the Nen of the three siblings was a reflection of their deep family bond and reliance on each other.
Ronnie watched the insects swarm around the siblings. He could see that their Nen abilities were powerful, but they would need to act fast. The tide of battle was shifting in Peter's favor, and if they didn't find a way to counteract this onslaught, their chances of survival would dwindle.
In this battle, the stakes were high, and the complexities of Nen abilities ensured that every move mattered. It wasn't just about strength—it was about intelligence, strategy, and knowing when and how to strike. It reminded Ronnie of the battles he'd seen in Pokemon, where clever tactics often overcame raw power. It was a game of chess, but with the consequences being far more deadly.