Chapter 11: Chapter 10 Oh no.....
Compared to the average human, even the most average ork is a huge, deadly beast, not only not knowing fear and pity, but also possessing its own, perverted, but still a mind.
Being sentient weapons created by the ancients, orks have little sense of pain and equally little fear of death.
Certainly orks can be made to run and be scared, but if they are led by none other than a boss, much less a big boss or warboss, the orks turn into an unstoppable green tide sweeping away everything in their path.
For the Orks to consider someone worthy of respect, he must be huge, deadly, and warlike enough to make the cosmos itself shudder with his thunderous WAAAAAGHH!
The ork hierarchy was simple and uncomplicated, where each successive member was healthier and more dangerous than the previous one.
After the regular boyz came the noobs, the oroc "nobility" class, squad leaders and members of the personal guard of the next category, the bosses.
Only the most successful and bloodthirsty orks who had survived dozens and hundreds of bloody battles became Nobs.
In a way, they could be considered adults among the Orochi race, for the "boyz" were actually teenagers.
But back to the bosses, they were the ones who led entire tribes and cities of green-skinned, space killers. Taking advantage of their position, bosses received the best "dakka", i.e. guns, and the best choppa (melee weapons) and, of course, mega armor.
Each such ork towered even over the noobs by a full head, making the latter crouch cautiously, what to speak of ordinary orks?
With its monstrous survivability and amazing speed for such a behemoth, it was capable of single-handedly breaking through the Yudis' defenses, bringing death and devastation at every turn.
However, there were those in the Oroc hierarchy that even the Oroc bosses were beginning to bow down to.
It's about the big bosses.
When an ork boss lives a long, long time and gets bigger and smarter, sooner or later he will bring all the surrounding bosses under him. Those who refuse to join him will die, while others will fall under his banner.
Starting with the big bosses, these orks could no longer be measured by their foolish brethren. These monsters could rule a single planet, entire systems, or chunks of sectors.
Possessing both orkish fickleness and inhuman cunning, these monsters were fearsome opponents, even for seasoned generals and commanders.
Driven by "drive" they were capable of the most insane tactical moves that were simply impossible to predict. However, sometimes these same moves led to their own deaths.
However, sometimes another, the most fearsome and smallest category of orks was born among the orks, as it came out of the big bosses.
Sometimes the big boss's bloodshot eyes rose to the stars and a dream was born in his heart. No, it wasn't. A DREAM.
A dream of a "balsh-balsh-pastuk", a great WAAAGH-er, the equal of which has never been seen before.
And in this case, if a given ork succeeded in convincing more orks to start a trek to the stars in search of a great battle, then he became more than just a big boss. He became a "Vaivoda" or Warboss, the highest level of ork development.
Each warlord became even bigger and more dangerous than the biggest "big boss" due to the WAAAGH energy feeding it
A monster like that stood on the gray, poison-soaked ground near the Hades hive. Every ork that had to run near it ducked fearfully and pulled his head into his slumped shoulders.
Only 'madboys', crazy orks would have the stupidity to hang around, though they would run far away.
Gazgkull the Mage of Uruk Trak was a name that made entire star systems shudder. A name that rattled across much of the galaxy.
In the past, as an ordinary boyz, he had been hit in the head by a bolter projectile. As luck would have it, there was an orkish vivisectionist doctor nearby, who decided to conduct an amusing "experiment" and inserted adamantium bionics into the nearly dead ork's caved-in skull.
To the patient's great surprise the patient did not die and, not only that, seriously changed.
Gazgkull declared that he hears the voices of the ork gods, Gork and Mork, and he is the one who knows the path all orks should follow.
It is unknown whether it is true or not. Whether the Mage of Uruk Trak hears the voice of the gods or is completely insane, but the result cannot be denied.
Gazgkull, like an imperial titan, literally broke through to the top of Oroc society, sweeping away any obstacle in his way.
Moreover, it would be foolish to deny his tactical and strategic genius in defeating all his opponents.
However, the more the Mage of Uruk Trak winced, the more a slight, faint irritation hardened in him.
Yes, it was fun to fight with the same "space guys of the Emperor", and ordinary young men were masters to arrange a good "pastuk", but still it often ended quite quickly and monotonous.
Ironic, but like any ork, Gazgkull wanted some sort of challenge. An obstacle that would force him to use all his strength and cunning. Except the problem was that Uruk Thrak was too strong and cunning to find his enemy.
And such a dismal state of affairs has continued until today.
When Gazgkull approached the Gades hive, he expected nothing unexpected from it. Another human anthill was going to fall under the weight of the steel ork's boot just like all the others before it.
Gades seemed to have nothing to set him apart from the lineup of all the hives destroyed by the warboss before.
However, very soon Ghazgkull sensed that something was wrong.
Whenever he sent his loyalists forward, something always went wrong. Unexpected flank attacks, secret traps, and powerful ambushes haunted the orks at every turn.
The moment his boys once again rolled away from the hive without accomplishing anything, Ghazgkull became enraged.
Having personally led the attack, the Mage of Uruk Trak suddenly discovered that there, behind the steel bulkheads and cannon-filled walls, was an enemy no inferior to himself.
On fire, Gasgkull unleashed everything he could on his enemy, as it later became clear, known as Sebastian Jarrick.
For weeks, the warlord used every trick Gork and Mork whispered into his mangled brain. Lightning attacks were replaced by diversionary maneuvers, large-scale assaults alternated with massive bombardments.
Jarrick, for his part, found a worthy response to every trick thrown at him. He sent out blasting teams to destroy the green-skinned siege weapons, counterattacked, striking on the flanks when the orks broke the barricade, and retreated to lure the xenos into a deadly ambush.
Two military geniuses collided and, unable to overpower each other instantly, clashed in a complex tactical battle, the price of which was life.
With each day of this great confrontation, it was as if Ghazgkull was shedding the dream that had enveloped him. His long-held dream had come true, for he had found the enemy right beneath him.
That's why when word reached him that one of his bosses, Ugulhard, had killed Yarrick, the Mage of Uruk Trak could not rejoice in his victory, for it meant that he no longer had such an excellent enemy.
But only very soon other information came, Jarrick was alive, and Gazgkull with relief and joy again brought down on Gades all his forces, wanting to personally kill the Commissioner.
For some, the actions of the warboss would be meaningless, to which knowledgeable people would only shake their heads, because to look for logic in the actions of orks would be a foolishness.
And here one could not help but recognize, despite all the genius of Jarrick and the bravery of the Imperial citizens, the forces were unequal.
The power of the orks was too great, and Gazgkull's army was steadily taking over the hive. Moreover, the food supplies were starting to show the bottom, causing the commissioner to make the hard decision to start evacuating.
Mage Uruk Trak watched as numerous shuttles flew out of the hive, carefully maneuvering between the green-skinned fighters. Every now and then, one of the machines would take critical damage and plummet downward, smoking.
However, the warboss was not afraid, he knew that his main, true enemy would not run. He would not hide and flee like the common 'yudis'. Oh no, he would enter the fray like a true boyz and Gazgkull craved it like nothing else.
However, something went very differently than the warboss had planned. Just as he was about to launch another decisive offensive, scouts came running and their information made Ghazgkull frown.
- Boss boss boss! - Trembling in front of the giant, mega-armor-clad figure, the speed fan ork quickly blurted out everything he knew. - Right behind us is a squiggle of all sorts of evil youngsters! We took out a few of Crooked Tooth's boys. This is so bad!
- What's the matter with this squiggling hatchling? - Gasgkull growled, causing all the orks in the vicinity to jerk, either to flee or to burrow underground.
- It's been smashed, boss! New younglings flew in from the sky, came out of the hive and herded him! His mec came with us, and he told us how the boss of the younglings fought with Gurjok and defeated him!
A wave of disbelief passed through the ranks of the nearby noobs. So an ordinary youngster could defeat the boss?
- Bring him over here! I want to hear him myself. - Mage Uruk Trak bellowed, then listened attentively to the mek's rambling speech as he recounted the great battle between Crooked Tooth and the young man in mega armor. How after the two tanks clashed, the chilavek boss cut off Crooked Tooth's head with a chain sword in a great battle.
This story was closely followed by the nearby noobs. All of them were curious to know about such a strong young man.
- It's a good thing he's coming this way," Gasgkull finally grinned. - I won't have to chase him.
Warboss wasn't afraid to leave an underdog commissioner behind him. He didn't have enough strength to cause much trouble anyway. A small part of the horde would be enough to block him.
As for the number of people, he had no reason to fear them at all.
According to the reports of the commandos, after the battle with Gurjok, the men who had come down from the sky had no more than a hundred and seventy thousand men left. At the same time, Ghazgkull himself had seven hundred thousand of the finest green-skinned lads right here and now. Not to mention two more armies moving toward the hives of Acheron and Tartarus.
The mage Uruk Trak will gladly meet the arrogant assassin Crooked Tooth and then return to the much-enjoyed confrontation with Yarrik.
Gasgkull even began to consider trying to give the commissar a small chance to escape, so that he could reassemble the men and their confrontation could continue again. Yes, it wasn't pretty, but the warboss really liked such an enemy.
In any case, it wasn't a long way from Hell's Edge to Gades, so it would have to wait for the human's army to reach it.
Gazgkull couldn't help but give the strange little man credit, though. He had the drive of a true ork. To go after an opponent several times your size was an act worthy of respect.
And after a few more days, the Mage of Uruk Trak waited after all.
Saint's Small Crusade did get to the ork warboss after all
*****
Kharn the Traitor opened his eyes and listened. His blood-stained lips twitched and slowly formed into a horrifying smile, but not visible under the red helmet.
One of the most infamous champions of chaos, or rather of Qhorne himself, rose from the mountain of corpses he had previously perched upon
A squelch. In a single motion, Kharn pulled the heavy chain axe from the dead spaceman's ruptured rib cage.
How many of his brothers has he killed? Kharn lost count a long time ago.
Beginning before the Horus Rebellion, Kharn has brought countless suffering to the Xenos and other races in the galaxy.
Now, in service to Qhorn Qharn has expanded his record even further, adding warriors and citizens of the Imperium.
The World Eaters standing and sitting nearby also finally heard and, growling, began to gather together.
At this point, it wasn't just them and the Imperium loyalist space troopers on this planet. Также здесь оказался и один из бессчисленных ВАААГХ-ов орков.
Kharn considered this a stroke of luck, for he could give his god the skulls of two races at once.
Kharn's inhumanly keen eyes finally spotted the huge horde of green-skinned men approaching them.
With a jerk of his chain axe, Kharn pushed himself off the ground and sprinted forward at full speed. He felt the rest of the devourers running after him.
They were all hungry for blood and skulls, and he felt that today he would get an abundance of both the former and the latter.
*****
Anyone else in such a dangerous position would have been frightened, but Stanislav's fighters only scoffed at the ork orders visible in the distance.
After defeating Crooked Tooth, no one doubted their holy mission to destroy the Xenos anymore.
It was obvious to even a complete idiot that the Emperor himself was behind them, so who would dare to challenge them?
That was why they weren't the least bit afraid to attack the ork positions ready for defense.
Gazgkull didn't particularly want to bother fighting this small unit, so he decided to let it crash into his troops.
Uruk Trak's Mage had placed the boys with choppers and shields in front of him. Armed with axes and other melee weapons, they were literally trembling with the desire to fight.
Next came the "shooters," those orks who had traded the joy of close combat for the rumble of huge lead guns. Each of these shooters believed that the louder his "jester," i.e., cannon, fired, the more accurate the fire.
Following the gunners were the most unpredictable troops even for the orks, their psykers. Unlike the other races, the ork psykers, or as they are also known, weirdos, do not use warp, but rather the WAAAGH field generated by the ork horde.
However, due to the fickle nature of orks, if they couldn't cope with the attacking force, the weirdos would often explode, taking many of their closest brethren with them. This is why they were often placed far away from the rest of the orks, so that "something bad would not happen".
Right now the twitching, swaying, and head-grabbing weirdos were in the center of a considerable empty space, as no one wanted to approach them.
The last to arrive were the Mechs with their various vehicles, gargantuan and stompy. Gazgkull himself was among them, watching with interest what was about to unfold.
But if among the ordinary soldiers of the Crusade reigned a high spirits, among the top leaders reigned pure panic.
- He said he was going to check on the tankers! - wailed, wringing his hands, adamant Konstantin. The old man panicked, almost looking under the tracks of the tanks, as if the Saint they were looking for might be lurking there.
- He told me he wanted to see the chimeras. - Fisher noted in despair. It was hard to think of anything worse than losing the leader of the entire campaign.
And the officers had to conceal their search so as not to raise panic among the rest of the troops.
- Wait, what's going on out there? - The incredulous voice of Numenorius, a former SPO general, sounded in the vox, making the Saint officers wary. - What's that shuttle out there?
The hike leaders obediently raised their heads and looked up.
And there really was something strange going on in there.
With engines howling loudly, a single shuttle was hurtling toward the giant ork horde.
Such insolence was beyond any madness, for tens of thousands of green-skinned guns could easily shoot down the brazen machine.
- Oh no..." Walter Fischer, who was the first to guess who was now inside the steel shell, turned deathly pale.
He ended up spending more time with the Saint than anyone else.