Percy Jackson and the Art of Gacha

Chapter 30: Evolution Paths



[Group 3: Fused Skills

1. Shadow Sovereign (Title/Skill) : You are the Sovereign of Shadows. The control and utilization of Shadows comes to you naturally. Skills involving shadows will be strengthend. Your shadows can come to live and they have a personal dimension connected to them. Shadows made with this skill, as it allows for the generation of Shadows without a source of light, are immune to light and reinforced.

2. Layer Travel: Upon use of this skill you will be dropped into a multilayered dimension. This allows for fast and long distance travel. The deeper you drop into the layers the more reality unravels around you. You can still see the outside world but the deeper you go the more the world becomes monochrome for you. At the deeper layers the flesh and bones of the observed unravels and show nightmarish versions representing their nature, thoughts and ambitions. The changes affect the user as well, but they will only remain momentarily as the user surfaces. Changes will leave depending on the time spend using the skill.

3. Shackle born (Title/Skill) : You can Manifest and Manipulate chains. These chains range from merely fitting the definition of chains to twisted forms of the concept behind them. The material and abilities of the chains depend on the power and abilities/skills of the user. Chains will always be yours to control regardless if these were made by you or by someone else. They will never restrain you if you do not wish to be.

4. King of Corruption (Title/Skill) : You are the King of Corruption. This allows you to bend and change the nature of beings and things to your liking. Enchantments and wards can be changed at your will. This can also affect skills and domains, both yours and those of others. The Corruption of the body and mind is ineffective against you, unless there is something to gain. If the host is cursed, blessed or gifted something, the skill can be used to influence it and change it to something more fitting for you.

5. Weather Manipulation: This skill allows you to manipulate the weather. You can cause Thunderstorms, Hurricanes, Typhoons and more.]

Well this was a power up if I ever saw one. So let's gather what I can do right now.

First: I have two layers of Immortality

Second: Illusions

Third: Artifact Creation as I have the maxed Warder Class and the skill Blacksmith.

Fourth: Several Combat Skills from ranged to CQC. Involving blades,punches, kicks bullets and arrows.

Fith: Chimera Creation

Sixth: Ritual Creation

Seventh: Teleportation

Eight: Feast, which allows me to grow stronger with every kill.

Ninth: Different Types of Magic

Tenth: Scent Suppression

Eleventh: Wardrobe, which stops me from immediately becoming an absolute abomination.

Twelfth: Different Posions all of which are lethal for humans and some monsters.

Thirteenth: Petrification

Fourteenth: Spider abilities

Fifteenth: Two Personal Dimensions(Shadow Dimension and Home Dimension)

Sixteenth: My Different Domains

Seventeenth: My Workshop

Eighteenth: The Gacha

Nineteenth: The ID Create/Destroy

Twentieth: The Corruption

Twenty-first: The Nightmares

and of course the different items I have in my inventory.

(Tell me if I forgot some.)

Now after collecting myself I decided to do the next thing on the agenda. I was going to choose the next class, since I had now reached Level 20 and maxed out my first class as well.

The class I chose was the Alchemist class. Event hough it was a producer class, it would help bolster my production based skills. It could also help develop my ritual skills, Chimera Creation and even the grimoires.

Here are the skills I had gained from the class:

1. Alchemical Formula: Gives you insight into the process of creating new alloys, ores and items.

2. Instant Circle: Alchemical Circles can be applied by clapping your hands on any surface and activated by clapping a second time in quick succession.

3. Potion Making: Use three or more ingredients to make a potion. Effect vary depending on the ingredients used.

4. Poison Making: Use two or more ingredients to make a poison to achieve what you wish to achieve.

5. Alchemical Knowledge: This allows you to understand the concepts behind alchemy and related subjects, such as biology, chemistry, physics, astrology and more.

Sound OP, right? That's because it is. This class could be not only used to make better and incresingly divine weapons, but I could potentially use it in combat, too.

Just imagine walking down a narrow hallway, slowly clapping your hands and creating more and more alchemical traps all around. Ranging from fire bursts, explosions to even deconstruction of matter.

Next and last on the agenda was the evolution. I had spend some time looking into it further.

Once I had reached the requirements, I could evolve my race and possibly even skills. It would offer me two to five routes to pick from. There was, thanks to the passive skill: Limetless Growth and Limitless Power growth, no limit on how often I could evolve, nor on the things I could evolve into.

The skill: Wardrobe could even safe my previous looks and skills as a separate template so that I could potentially evolve in different directions. The only downside was that I had to restart with all of my skills at level one if I wanted to do that.

[Here are the Evolutions:

1. Werspirit: They are closely connected to the night and are at their strongest at night.

2. Underworld Gorgon: Their Gaze can turn things into different metals instead of stone.

3. Twisted High Human: The Amalgamation of Humans, Demons and Elves. They are Masters of Nature Magic, Demonic Magic and Blacksmithing.

4. Demonic Jackel: This is the mix of an Anubid, a servant of Anubis, and a demon. This race is bound to two realms and has to serve both Lucifer and Anubid. You will lose both your Humanity and your Satus as a demigod, essentially being reduced to a monster. Your Immortality will be stripped from you.

5. Wicker: An Amalgamation of Human, Elven, Demonic and all of the present bloodlines in your body. They have influenced each other. Your gaze will turn people into different metals, your water abilities will be usable in both the Underworld and the overworld at the same level. Deals and Promises made will be enforced. If these go against your morals, you will either find ways to twist their meaning or fulfill them without compromising your morals. You will know when someone is trustworthy or has broken promises and deals before.

Your voice will gain a magical effect. Chants and incantations will be amplified, if you sing during blacksmithing, another layer of enchantments will be woven into the product. Furthermore, your core domains will all be enhanced to a further level to either include more sub domains, or make you their ultimate ruler and authority. You can gain new Domains by mastering your own first.]

Well, I think the choice is quite obvious. While I like both option 2 and 3, option 5 is just better. Not only does it include the abilities of all the other evolution paths, but it doesn't carry their weaknesses.

"I choose option 5."


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